Remove Mesh Remove Open World Remove Shaders
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Mesh streaming : Models are loaded as low detail (few vertices). GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. For more information see the article introducing sky shaders.

Beta 52