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From PUBG x Dragon Ball to Goddess of Victory: NIKKE x Nier: Automata and State of Survival x Resident Evil , collaboration events with renowned franchises have consistently demonstrated their ability to significantly enhance mobilegame performance. Below, we go through the highlights.
Google Play Games is a defense strategy against competing storefronts that host PC ports of mobilegames, ensuring Google continues to capture revenue from users who abandon mobile to play on PC.
Gameloft will still make mobilegames, but it sounds like it wants to continue pursuing the PC and console crowd after the success of Disney Dreamlight Valley.
A new report from Niko Partners projects that the East Asia PC and mobilegame markets will hit $29.8 Meanwhile, the Korean PCgames market makes up over 55% of East Asia's games revenue. billion in 2023. The study comprises of Japan, South Korea, and Chinese Taipei. Read more
Trkiye has rapidly established itself as one of the world's most dynamic mobilegaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK. Today, Istanbul holds the undisputed crown of the world's mobilegaming capital.
Mobilegames have changed significantly since their early years. Now, mobilegames are complex titles that can sometimes rival what console and PCgames have to offer in terms of their immersion, complexity, and game features.
Sign up for the GI Daily here to get the biggest news straight to your inbox Market research firm Niko Partners released its SEA-6 Games Market reports, which say that PC and mobilegames are poised to hit $5.8 billion in 2023. Read more
and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobilegaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobilegaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobilegame studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobilegames have found that minigames are the best way to boost UA and player retention.
Biggest growth The market dynamics reveal a notable shift among gaming platforms. PCgaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% In contrast, mobilegaming, despite its significant market share, is expected to grow at a slower rate of 3.0%
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobilegames can actually be good?! Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PCgame.
UK spending on video games dropped 1.6% The games market received an artificial surge in sales caused by the lockdowns in 2020 and 2021. to £5.38 billion in 2022, according to the latest report from Ampere Analysis. The data firm says it is the first decline for the UK market since 2012.
Our suggestion to all the game developers out there is to make the most out of these safe harbors while they still offer that sweet protection from the raging storm. Firstly, pretty much all of their users are engaging with their service through their mobile devices in addition to TV screens. And gaming is not immune to a recession.
It’s tricky taking any game from PC and Console to mobile. What we especially love is Rovio decided to make this an affordable premium game, rather than F2P. So ads won’t ever spoil what is arguably a perfect mobilegame. Mobilegames that rely on ads tend to get a bad rap (understandably so).
Further details have emerged about Epic's plans for its mobilegames store, including its aim to offer up to 50 third-party titles and introduce its giveaway program from the PC marketplace by year's end. Read more
Facebook used games for growth and discarded them quickly as it didn’t need them anymore. The platform killed the booming gaming business by handicapping the distribution channels used to grow our games. I believe that mobilegames could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago.
In 2023, Slovak developers released 237 games, 80 of those were own games and 137 were games created in cooperation with a third party. The majority of these games target the PC platform, accounting for 72.5% Mobilegames follow, with 31%, while consoles like PlayStation and Xbox each represent 18.8%
Supermassive Games' Little Nightmares 3 won Best Microsoft Xbox Game, Best Visuals, and Best Audio. Warhorse Studios' Kingdom Come Deliverance 2 was awarded Best PCGame while HoYoverse's Genshin Impact won Best MobileGame. Read more
The data firm added it was "optimistic' for the PC and console segments, while mobilegaming is "likely to recover" after difficult conditions for the past couple of years. Newzoo said the market generated an estimated $184 billion in 2023, a small 0.6% increase over 2022, which itself was down 5% year-on-year. Read more
Mobilegaming has historically gotten a bad rap with the wider gaming industry. When the App Store launched alongside the iPhone 3G in 2008, console and PCgaming was finally beginning to stake its claim to being a valid 21st […] The post Cost Effective Platforms for MobileGaming appeared first on CodeWithMike.
The UKIE Video Game Awards 2024 took place last night, with Sad Owl Studios' Viewfinder taking home UK Game of the Year alongside best console game. Sumo Digital won the accolade for best developer and Secret Mode took home the award for best publisher.
In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. And even though this year’s release catalog is expected to be less impressive than 2023’s, live-service games, and back catalog sales will make up for it. A shift driven by rising user acquisition (UA) costs and market saturation.
Kabam's official website bills the company as "The best in mobilegaming," but the publisher behind Marvel Contest of Champions and Disney Mirrorverse is increasingly looking beyond the world of tablets and smartphones.
The games market in China reached $45.5 billion in revenue in 2022 – that's including mobile, console and PC. Chinese games companies accounted for 47% of the mobilegames revenue worldwide and 39% of the PCgames revenue, a new report from Niko Partners showed.
With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobilegames. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Can MobileGames Be AAA?
of the group, followed by mobilegaming at 63.5%. of respondents played on PC. The market research firm's annual Japan Youth Gamers report surveyed more than 300 parents of gamers aged six to 18 and over 90 gamers between the ages of 16 and 18. Console is the most popular format among Japanese gamers, used by 72.3% Only 14.7%
We review the game of the week: Talking Tom Time Rush from Outfit7 ✉️ Received this email from a friend? These are the MobileGames Defying Economic Headwinds — and Why In data.ai These are the MobileGames Defying Economic Headwinds — and Why In data.ai Subscribe here!
The project covers developers producing games for PS5, PSVR 2 and PC. It will also consider mobilegames on a 'case-by-case basis'. Developers in India can also make use of PlayStation Studios' internal resources and expertise. Developers can find a full FAQ and also apply through here. Read more
It's the latest example of a long-standing console and PC publisher trying to establish a foothold in the lucrative but highly competitive mobilegaming market, following Take-Two's $12.7 billion acquisition of Glu Mobile and Microsoft's ongoing attempt to acquire Activision Blizzard , which owns Candy Crush creator King.
The video game industry is booming, irrespective of the game genre and platform. Among the variety of games, mobilegames are becoming the most popular with almost 50% of the global population indulging in mobilegaming.
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.
If you are planning to develop a mobilegame, then it is crucial to understand that a successful game that attracts players and stands out in crowded app stores takes a lot of time, effort and dedication. Selecting the most suitable mobilegame engine is one of the crucial decisions that must be taken.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. Overall, the key insights from the August 2024 re-forecasts: Modest Market Growth: The gaming market is expected to see an uptick of 2.1% The market remains challenging for new games.
Mobilegame developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game.
Given these incredible tailwinds, it’s not surprising that mobilegame companies have delivered the vast majority of gaming venture returns in recent years. But now the era of startup mobilegaming growth is over, as you can read here. The pivot into PC and GaaS is more interesting.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. This pattern aligns with broader VC trends in gaming: a surge in deal-making during 2021-2022, followed by a decline that remains above pre-pandemic levels.
Biggest performer This year’s biggest performer in terms of growth is the download/boxed PCgames segment. billion, or 21% of the total games market. According to Newzoo, the PCgames market also felt the positive effect of premium releases this year, even while live-service games are the primary revenue driver on PC.
With Everspace 2 coming to console this month, Richie Shoemaker talks to Rockfish co-founder Michael Schade about the studio’s successful space shooter series, leaving mobilegaming behind, ditching crowdfunding and why Game Pass is the place to be
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
Specifically, 86% of Gen Z consumers have played games in the past 12 months. PC and console gamers typically outspend mobile gamers. More than half of PC and console gamers spend between $5 and $25 per month on gaming, with a notable portion of them spending $25 or more monthly.
Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PCgaming are significantly popular among younger generations. Baby Boomers usually don’t buy a dedicated game console. Only 5% of them play on all 3 platforms.
The mobilegaming industry has exploded recently. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.
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