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This analysis is written by Mladen Dulanovic , Game Lead from Nordeus, and Om Tandon , UX Director at UX Reviewer. Despite being the smallest category by revenue share on mobile, 2020 was a very good year for Sports & Racing as it breached the billion-dollar mark , with combined revenue of $1.2B
This analysis is written by UX Reviewer’s Om Tandon and product guy and blog writer Alexandre Macmillan To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun newsletter. This article in our prediction series will cover the Sports & Racing category.
Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.
This could mean creating VR experiences that can be enjoyed by people with mobility issues, or developing AR applications that are useful for people with visual impairments.” In contrast, Apple, whose forthcoming VR products aim to prioritize UX, was commended. “Not just in terms of cost, but also in terms of design.
Going mobile Of course, F2O is not a benevolent act from well funded games trying to give it back to the community. However, if blockchain games want to be relevant in a scale that matters, they need to take the front page out of that book: existing in mobile devices. Handing out NFTs like candy.
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