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How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. How should I space out my content to create the pacing I want? Championing the vision.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon.
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