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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Next we have the Point light. The Point light is dependent on its location – meaning it will cast light at the location where we place it using the settings we give it. Point Light.

Engine 83
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Fix: Witcher 3 Crashing After Next-Gen Update

Game Errors

Steam users: Open the Steam client, head to Library , and right-click on The Witcher 3 Wild Hunt. Choose Proprieties then click on the Local Files tab. Click on Verify integrity of game files. Epic Games Launcher users: Open the Epic Game Launcher and head to Library. Click on The Witcher 3 Wild Hunt.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

AAA 145
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Ultima Online’s 25th anniversary

Raph Koster

I saw a post on Reddit yesterday that asked “how come no other MMOs have done open world housing, besides ArcheAge ?” Click to go to the GDCVault… they don’t let you embed these, it looks like. The fact of the matter is that the most frequently targeted gamer audience wasn’t born when UO came out.

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The Beautiful Closed World of Shenmue III

iHobo

but those problems are the ones it inherits from Shenmue itself, and as a game that was funded by a Kickstarter pledging to provide a true sequel to 2001's Shenmue II , objecting that it is too much like the games that preceded it might rather miss the point. But the open world is a narrative dead end in many respects.

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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.