Remove Open World Remove Polygon Remove Prop
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Consistency in Style & Quality: Every new asset must seamlessly integrate with the existing world. Polygon count and texture optimization to maintain performance. These include: (i).

Art 52
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. You don’t watch UI elements waiting for things to happen, you watch what the people are doing, or what is happening in the world, or by talking with people.

Dev 145
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The Beautiful Closed World of Shenmue III

iHobo

Suzuki-san and his colleagues often try to paint this series of games as a precursor to the open world genre. Indeed, in the Kickstarter for Shenmue III , the text expressly tries to make this claim: Shenmue defied all convention and created the genre that later came to be known as "open world." But so what?