Remove Open World Remove Shaders Remove Terrain
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy.

Games 78
article thumbnail

Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

hours of gameplay and therefore my goal is to create an open world where my character can explore 6 different micro-environments each taking about 15 minutes to complete and each with their own set of obstacles, characters and stories. But in my world I expect to have a lot of rough edges. I want a game with roughly 1.5

Asset 52