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The Enderal builders don't want the player to ruin their carefully arranged clutter, so we get absurd things like "empty" sausages or un-lootable plates of food, breaking Skyrim's UX patterns for pickups. Because what if you had picked all the sausage from the kitchen, then the kitchen wouldn't look detailed anymore! Money sink.
Whether creating a deep, complex narrative or a lighthearted, whimsical story, it's important to keep your players engaged and invested in your game's world and characters. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.
Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. The main level design issues are on a zoomed-out macro level, where the general pacing and organization felt suboptimal to me.
The most significant growth in revenue was seen in the following sub-genres: OpenWorld Adventure is a newborn sub-genre that grew by 622% this year. The high production values are not enough to cover the poor UX. The overall IAP revenues reached nearly $15B, which is 16% more than in 2020.
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