Remove PC Remove Point and Click Remove Scripting
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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. I want to look at the whole engine, not just the scripting language. PC based is required. It’s wonderful that “modern 2d point-and-click” isn’t an oxymoron anymore. Mobile is a ok.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I'm looking for some good recommendations on modern 2D point-and-click adventure game engines. I want to look at the whole engine, not just the scripting language. PC based is required. It's wonderful that "modern 2d point-and-click" isn't an oxymoron anymore. Mobile is a ok. HTML5 is not necessary.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Visual scripting.

AAA 145
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Roblox Error Code 267: What Is It & How to Fix It

Game Errors

Disable game modifications: Any additional scripts and mods not part of the Roblox installation. Click on the Windows icon , type Windows Defender Firewall , and open it. Click on Allow an app or feature through Windows Defender Firewall. Click on Change Settings and Allow Another App. Restart your PC.

Code 52
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

This blog post is a step-by-step tutorial that details how to ingest data from games developed in the Unreal game engine using the AWS C++ SDKs with the one-click deployable Game Analytics Pipeline solution as a first step to setting up your own custom game analytics pipeline. Click the Show Policy document drop down. include. //.INSERT

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D20 RPG – Action Menu

The Liquid Fire

The menu’s we have implemented so far would need to be interacted with either by touch (such as if we published the game to mobile) or by mouse click (publish web, Mac or PC). It contains a prefab of a super simple action menu prefab and script that we can use to rough in some functionality.

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure.

Retail 130