Remove PC Remove Polygon Remove Terrain
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Polygon count and texture optimization to maintain performance. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Challenges include: (i). Automate texture creation and material variations.

Art 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. Fortunately, the art design of the game performs well. The grand scene).