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Making the Golden Panda Coin

Sirlin

Playtesting showed that this worked just fine. Rather than each “pixel” of coin being on or off, you can carve a 3D shape into it. We can use different textures. By making the background a rough texture and the figure a smooth texture, when light bounces off the coin it will be easier to separate the figure from the background.

Texture 52
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Feedback from playtest sessions with friends or players is really important. Especially early-on.

Dev 138
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new Quake map: There's a Certain Slant of Light

Radiator Blog

The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. Yet as I aligned the 100th trim texture on a brush, I wondered whether my level was also anti-brutalist in its own way. Maybe it wasn't such a bad map after all?

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