Remove Pixel Remove Polygon Remove Shaders
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Godot's new renderer, progress report #2

Mircosoft Game Dev

Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Atlas cells are assigned according to their size in pixels on the screen (e.g. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. Scene from a 2D-pixel game called Gerel: Against the Corvus Empire , designed and developed by CGS grads. 3D model by Christoph Jurgens What does a 3D modeler do?

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