Remove Pixel Remove Rigging Remove Sprite
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. These games used 2D sprites, with each frame presenting a specific pose. Over time, this evolved, incorporating more detailed pixel art, smooth pictorial Movement, and realistic effects.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Rigging was then done for connecting mesh to bones and creating a skeletal frame. This improves the fill rate because pixels outside the polygon won't be drawn.

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