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But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.
As is the changes are too new and we’ll have to see what real playtesting turns up. So yes this was another of those early “purely because we could” things without any playtesting or strong design basis, and it eventually showed. Fine tuning. I look forward to trying these out myself!
Rampant terrain destruction is awesome, by the way ;). Generating more paths would likely make Garrisons easier in some regards (unnecessary!), and not be compatible with many of the encounters anyway, since knowing which direction the player will enter from is often an important part of their design. If available, that is.
These offer very little control over direction, although based on their rules if you’re aware of the surrounding terrain you can possibly get a decent idea of where one might send you given your current position. TR & NEM So the first and primary form of teleportation is the original alien tech, Transdimensional Reconstructors.
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