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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It And it resulted in The Enjenir.”

Engine 129
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me.

Dev 138
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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

I had made dozens of smaller games and prototypes in my spare time while I worked my day job, but Dinkum is my first commercial product. I’m also a big fan of sandbox and survival games, so I wanted to make something that mixed all those types of games I loved. Why did you become a solo developer?

Dev 118
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! Gabe has already made waves working in an advanced field in the IT sector.

Code 98
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. What’s more, Moonwards is meant to be a sandbox, eventually spanning a number of interactive dynamic systems. For a networked sandbox? Yes, we know that’s awfully ambitious.

Build 52
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WebAssembly: Godot on the web?

Mircosoft Game Dev

We did research on how to make the game run on a browser and researched NPAPI and similar technologies and even made prototypes, but reality was that we believed it was a huge security risk to do this, as plugins don’t have any sort of protection against attacks (reason why now they are being removed from Chrome and Edge).

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(The Unofficial) Deconstructor of Fun 2022 Gaming Awards

Deconstructor of Fun

NEWS INDUSTRY Epic to pay $520 million to settle FTC charges on Fortnite Microsoft sued by Call of Duty gamers opposing Activision merger GamesIndustry.biz presents… The Year In Numbers 2022 Hypercasual developer TapNation hits 750m total downloads across their catalogue Global games market to reach $184bn in 2022 – Newzoo 75% of public comments on (..)

Games 52