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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It And it resulted in The Enjenir.”

Engine 129
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me.

Dev 138
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! Gabe has already made waves working in an advanced field in the IT sector.

Code 98
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. It starts with a vast set of habitats and infrastructure, and a detailed development timeline based on solid known technology. For a networked sandbox? But that’s OK.

Build 52
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WebAssembly: Godot on the web?

Mircosoft Game Dev

We did research on how to make the game run on a browser and researched NPAPI and similar technologies and even made prototypes, but reality was that we believed it was a huge security risk to do this, as plugins don’t have any sort of protection against attacks (reason why now they are being removed from Chrome and Edge).