Remove Prototyping Remove Scripting Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Master in Integrative Design.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . It is both designer and programmer-friendly allowing for quick prototyping and implementing of unique behaviors. TextMeshPro.

Asset 52
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GDNative is here!

Mircosoft Game Dev

As some of you might have heard, we were working on a module that lets you use shared libraries as scripts. It is a module for Godot that adds a new "scripting language" to it. I put "scripting language" in quotes because it's not a language. A method in a Native script is just native machine code.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. Paweł and I are teaching classes on simulations and game dev that are heavily based on Godot Engine mostly due to Godot being perfect for fast prototyping. Why did you choose Godot for your project?