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Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception. In other words, the physics in the digital world Gabe creates corresponds to real-world physics.
The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. You can find it on Steam and GOG.
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