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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception. In other words, the physics in the digital world Gabe creates corresponds to real-world physics.

Code 98
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. You can find it on Steam and GOG.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Longtime readers may remember my white working class British masculinity simulator Hard Lads , so I'm certainly not unsympathetic to this premise.

Pixel 52