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The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.
Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly.
The blueprint was already rigged with a Metahuman, and the riding physics seemed perfect for what I needed. This process was fun, as you're pretty much playing a racing game with a PS4 controller on an empty map. I conducted research and gathered references of inspiring chase scenes and other Unreal artists' work.
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