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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. The vehicles he programs also operate under the same rules.

Code 98
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Far Cry 6 – How Ubisoft Put Effort into Putting No Effort In At All

Game Errors

You may think they are good for getting over rough terrain, but steering your horse is a slow and arduous process that makes traveling over rough terrain more difficult. However, where Far Cry 6 doesn’t spit in the face of fans, it pays them so little respect by wasting their time with yet another Ubisoft sandbox.

Terrain 52
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Generating more paths would likely make Garrisons easier in some regards (unnecessary!), and not be compatible with many of the encounters anyway, since knowing which direction the player will enter from is often an important part of their design. If available, that is.

Beta 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. In video games, we call this a sandbox -- a simulation that is less about "winning", and more about playing with systems that may or may not reflect your values. It's a zoomed out perspective, it's not immersive, it's a simulation.