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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy.

Games 78
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D2 log 074 – New level format

Catnip Games

I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. The graphics backend rewrite took a while. However, the situation is now good. Interactive elements will be placed using the in-game editor.

Terrain 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. Overriding properties like script variables, or sprite color via modulate property, allows to make asset variations easily. Another thing that was quite useful is the option to quickly test shaders.