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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. This way we bypassed those limitations and were able to craft tracks with the precise slopes, terrain blending, and asset placement we wanted.”

Pixel 156
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. The game will be a 3D Snake, with innovative gameplay and a complex terrain. Why I write a mind map first? Terrain The terrain part is quite challenging, so a new chat has been started for it.

AI 98
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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

I wanted to write a third and final article about Baldur's Gate 3 (BG3 for short), a really great game that most people have moved on from, but I want to talk about the most important part of any RPG: LOOT. Then I will write another game, now that I have been reminded that, yeah, these toys really can be a lot of fun. The reward.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

He also enjoys writing science fiction in what little spare time he has. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts.

Code 98
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

But I DO Write Games For a Living I try out lots and lots of video games. For example, you can make the same goblin (well, moblin) fort play entirely differently by placing it in ways that interact with the terrain around it. Playing with terrain is a relatively inexpensive way to stretch content, since you have to make terrain anyway.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Nobody could write Asteroids now. You can still get by if you're writing a shorter single-player game. However, if you're writing an ARPG or looter shooter like Diablo 4 and your business model depends on a dedicated core of 1000 hour addict players? Restrictive terrain. It's the magic sauce that covers up so many sins.

Games 83