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For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. Set in a dystopian future where humanity has been forced underground, ANTRO combines 2.5D platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech.
The main element here is that it kills short games and short form game experiences, because players can play the game through and refund it before the refund window closes. Any short form game experience like that has pretty severe pressure to increase the runtime to avoid getting refunded. Other than that, it doesn't have a huge effect on things. Games have a huge incentive to hook players within the first few minutes , let alone hours, because we must.
GameFromScratch.com Godot 4.5 Dev1 Released It’s been absolutely ages since the last Godot game engine release, all the way back to earlier this month when Godot 4.4 came out! So that means it’s time to start Waiting for Godot again, specifically Godot 4.5. The good news is, they just released Godot 4.5 Dev1 and we The post Godot 4.5 Dev1 Released appeared first on GameFromScratch.com.
Written by Marion Balinoff , an influencer marketing consultant with over a decade of experience, including six years in mobile gaming. She has worked with top gaming companies like Wooga, Supercell, Bytro and Huuuge Games, running performance-driven campaigns with budgets ranging from micro-influencers to MrBeast. Known for her data-driven approach, Marion specializes in making influencer marketing measurable, scalable, and profitable for user acquisition.
What Is the Most Expensive Skin in CS2? Josh Bycer josh@game-wisdom.com CS2 (Counter-Strike 2) has evolved far beyond being just a competitive shooter. These days, its a huge global marketplace where certain virtual items can cost as much as luxury cars or even high-end real estate. Players from every corner of … The post What Is the Most Expensive Skin in CS2?
In such a situation, you have a little bit of leeway (e.g. you can ask and tell your boss that you don't want to change projects) but we're ultimately expected to follow orders. If we don't like our assignment, we are free to find a different job elsewhere. This does include the possibility of lateral transfer within the organization, e.g. somebody at Infinity Ward could apply to transfer to another COD studio if they did not want to move internally from COD to Project Wombat.
In such a situation, you have a little bit of leeway (e.g. you can ask and tell your boss that you don't want to change projects) but we're ultimately expected to follow orders. If we don't like our assignment, we are free to find a different job elsewhere. This does include the possibility of lateral transfer within the organization, e.g. somebody at Infinity Ward could apply to transfer to another COD studio if they did not want to move internally from COD to Project Wombat.
The German games market decreased by 6% year-on-year to €9.4 billion in 2024, with sales of premium games dropping 17% to €921 million compared to revenues of €1.1 million the previous year.
Retora Games founder and adjunct professor Tyler Coleman held classroom exercises with game design students in order to help prepare them for the harsh current realities of the game industry.
The Pros and Cons of Early Access Games Josh Bycer josh@game-wisdom.com The way games are developed and released has changed significantly in recent years, with Early Access emerging as one of the most influential trends in the industry. Unlike traditional game launches, where players only see the finished product, Early Access … The post The Pros and Cons of Early Access Games appeared first on Game Wisdom.
Hello. My spine skeleton has lots of textures. I have several png files on export from Spine program. Most of this png file I need only on endgame. Thats why I want to load this png files in runtime. Is it possible? I cant understand how to set loaded texture to skeleton. I tried to test it on one png file like this. this.skeleton.skeletonData.textures = [this.texture]; But this approach doesnt work.
Crafting a Survthrival Crafter Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I’m chatting with Adam Coster from Butterscotch Shenanigans to discuss survival games, crafting, and surthrival with Crashlands 2. Store Page The Bscotch website Adam’s Site … The post Crafting a Survthrival Crafter appeared first on Game Wisdom.
TaleWorlds devs are thrilled to announce a major expansion to Mount & Blade II: Bannerlord. War Sails will be arriving on PC and consoles (PS5, Xbox Series X/S) on the 17th of June, 2025!
The Positives of Gambling and Gaming in Todays Society Josh Bycer josh@game-wisdom.com From Taboo to Boom Gambling is a long-debated issue commonly associated with addiction and economic issues. Yet, research and on-the-ground observation show a more complex scenario. While also respecting the potential dangers, it is also important to examine the pros … The post The Positives of Gambling and Gaming in Todays Society appeared first on Game Wisdom.
Almost done! Been experimenting with some ragdoll hit physics for when connected with skill attacks. Planning on spending some time to do some blood decal effect next. Stay tune!
The organisers of London Games Festival this year's cohort for its flagship Ensemble exhibition, championing the work and voices of Black, Asian, and underrepresented games professionals in the UK.
Introduction In the context of front-end development, React vs Angular vs Vue […] The post React vs Angular vs Vue: Key Differences and Use Cases Explained appeared first on Artoon Solutions.
Ever wondered how your favorite animated TV shows, films, and video games come to life? In this post, we'll take you through the animation pipeline for both 3D and 2D animation, breaking down the stages that go into creating the stories we love watching and the skills needed to launch your career in the world of animation!
Hi guys! There is a way to have a default circle or capsule 2D sprite in Cocos like in Unity? If I try to use a sprite and then I select a btn sprite I cant have the same result! Any tips? Thank you!
Within the Cosmos is releasing on 28 March 2025! Check out some new GIFs, changes made since the betas, as well as an invitation to join the Discord server!
The worlds most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In todays connected world, fans want real-time access to all the match, player, and team stats, driving demand for matchday apps like FotMob.
GameFromScratch.com Fab March 2025 Free Asset Giveaway [Mar 25 – Apr 8] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of the assets work in Unreal natively as well as one asset that also works in Unity and UEFN. If you The post Fab March 2025 Free Asset Giveaway [Mar 25 – Apr 8] appeared first on GameFromScratch.com.
7 Great Hobbies for Gamers to Try That They’ll Love Josh Bycer josh@game-wisdom.com Gaming is one of the most popular hobbies on the planet, and its easy to see why. It helps you relax and even escape real-life for a while. Add in all of the experiences you can have through it, and … The post 7 Great Hobbies for Gamers to Try That They’ll Love appeared first on Game Wisdom.
We have just released update 2.20.2 which introduces a couple of fixes, in particular it adds support for multi-byte strings in SFSObject keys. You can read the full release notes and download the patch from our Updates download section. Similarly we have updated our Java and Javascript client API to reflect these changes. You can find them in the relative Client API download section. p.s. = the other client APIs already support this feature correctly, so no update was necessary.
Hi everyone, Im facing an issue with applying a gradient effect to both simple and sliced sprites. What Worked in Cocos 2.4.7? In Cocos 2.4.7 , I was able to modify vertex colors using the _assembler method: const cmp = this.node.getComponent(cc.RenderComponent); if (!cmp) return; const _assembler = cmp['_assembler']; if (!(_assembler instanceof cc['Assembler2D'])) return; const uintVerts = _assembler.
Im developing a project using Cocos Creator 3.8 with AdMob ads on iOS. Im using a MacBook Pro with Apple M3 chip and experiencing the following issue: When an AdMob ad appears, there is often no sound in the ad. After closing the ad, the apps audio is also lost and does not return. I have tried calling AVAudioSession.sharedInstance.setActive:YES after closing the ad, but it does not work.
For example, sometimes I may need to know how many sub nodes in the node of a prefab: const node = cc.instantiate(this.myPrefab); for(let i=0;i<node.children.length;i++){. } but at some situations I dont need to create this.myPrefab actually, but just only need to know the number of sub nodes in this.myPrefab in order to do other initialisation. Is there anyway to access the node (or other components) directly from the prefab without creating this.myPrefab actually?
For example, sometimes I may need to know how many sub nodes in the node of a prefab: const node = cc.instantiate(this.myPrefab); for(let i=0;i<node.children.length;i++){. } but at some situations I dont need to create this.myPrefab actually, but just only need to know the number of sub nodes in this.myPrefab in order to do other initialisation.
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