Sat.Dec 14, 2024 - Fri.Dec 20, 2024

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How Games Retain Players Using Risk and Reward

Game Wisdom

How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.

Games 52
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Hothead Games has shut down after almost 20 years

Game Developer

The Canadian studio has filed for bankruptcy after failing to secure publishing deals.

Studios 314
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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. The game blends real-world genetics with engaging gameplay, allowing players to train, breed and care for virtual horses. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts.

Balance 104
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Sony to become largest shareholder of FromSoftware parent Kadokawa Corporation

GamesIndustry.biz

Sony is increasing its stake in Kadokawa Corporation, which will make it the FromSoftware parent's biggest shareholder.

Games 121
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Prince of Persia’s Accessibility is Inaccessible To Some

Game Wisdom

Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.

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Sony to become largest shareholder in FromSoftware parent company Kadokawa

Game Developer

The company behind Elden Ring has strengthened its relationship with Sony.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.

Dev 104

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.

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Crush 40 singer sues Sega over Sonic Adventure 2's 'Live and Learn' theme song

Game Developer

Frontman Johnny Gioeli claims Sega has spent 23 years using the hit song 'Live & Learn' in dozens of media outside Sonic Adventure 2 without properly compensating for it.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Ascent of Ashes , the upcoming colony sim by Vivid Storm Interactive , has been delayed to early next year. While addressing player feedback certainly plays a role in the delay, the migration from Unity to Godot is an even more significant factor. Godot doesn’t feel quite as chaotic as Unity did at times. German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021.

Dev 104
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Raccoon Logic: We're doing the last hurrah of the games industry we grew up with

GamesIndustry.biz

Across the road from The Game Awards, in a car park featuring a couple of trailers and some plastic flamingos, sits the Racoon Logic team.

Feature 106
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Used Cars Simulator

Indie DB

Hey Awesome Drivers! Its time for the next Weekly Update!

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Activision quietly recast Black Ops 6 Zombies actors during SAG-AFTRA strike

Game Developer

Pre-release versions of Call of Duty: Black Ops 6 Zombies cutscenes contain different voiceover performances than those heard in the final game.

Cutscenes 261
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Goo Engine x Blender – Anime for Blender

Game From Scratch

GameFromScratch.com Goo Engine x Blender – Anime for Blender DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here). In addition to bringing most of the custom technology in their Goo Engine Blender fork directly to the […] The post Goo Engine x Blender – Anime for Blender appeared first on GameFromScratch.com.

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EA Sports College Football is now the US' best-selling sports game of all time | US Monthly Charts

GamesIndustry.biz

Electronic Arts' college football game is now the biggest selling sports video game in US history when it comes to dollar sales.

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I mean this genuinely despite how it may sound, but: are minor profile cosmetics particularly valued by players? I mean like titles, banners, icons, maybe even playmats or things like that.

Ask a Game Dev

Humans in general care a great deal about status - both having status and showing status. In real life, this can be through clothing, cars, homes, family, connections, the ability to get into "exclusive" places, and so on. In multiplayer games and online communities, it is just as important for players to be able to express their status. In one of the earliest sprite-based MMOGs I played, there were only a handful of different hair styles and no outfits, so players could only really express thei

Dev 52
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'This is comedy': Balatro developer Localthunk baffled after PEGI hands title 18+ rating

Game Developer

The award-winning developer has questioned the consistency of PEGI's ratings.

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Microsoft Release Free GitHub CoPilot

Game From Scratch

GameFromScratch.com Microsoft Release Free GitHub CoPilot There is a new version of GitHub CoPilot that is completely free to use, no credit card or subscription required. The only requirement is a GitHub account and a compatible IDE ( Visual Studio, Visual Studio Code and JetBrains products as well as GitHub.com currently ). Details of the new […] The post Microsoft Release Free GitHub CoPilot appeared first on GameFromScratch.com.

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The Game Awards live-streams jump 31% year-on-year

GamesIndustry.biz

The Game Awards 2024 achieved an estimated 154 million global livestreams, the organisers have announced.

Games 111
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Modernize game backend services with AWS Global Accelerator

AWS Games

Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security.

Balance 52
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Tencent removes directors from Epic Games after Justice Dept. inspection

Game Developer

The Justice Department voiced concerns that Tencent was being anti-competitive by appointing its own directors to Epic, which it only has a minority stake in.

Games 227
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Optimal FOV Settings for Minecraft

Game Wisdom

Optimal FOV Settings for Minecraft Josh Bycer josh@game-wisdom.com Whether you’re locked in fierce combat or leisurely harvesting materials, the Field of View (FOV) configuration in Minecraft holds immense sway over your gameplay dynamics. This parameter dictates the breadth of blocks, entities, and objects visible within your characters perspective. … The post Optimal FOV Settings for Minecraft appeared first on Game Wisdom.

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2024 was the year of Microsoft's grand pivot | Opinion

GamesIndustry.biz

At the outset of 2024, the most often expressed concern about this year in the games business was that it was going to have a very sparse and underwhelming release calendar, at least compared to the spectacular heights of 2023. This was to some extent a ripple effect from the pandemic years: a backlog of delayed software made its way onto the market during 2023, meaning that with many major studios set to be in the early stages of new projects, 2024's line-up did not look very inspiring.

Software 109
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Just Released: GPU Zen 3: Advanced Rendering Techniques

Nvidia

Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077. Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077.

Render 52
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Flashbulb Games confirms layoffs after scrapping unannounced project

Game Developer

The Danish studio has laid off seven employees.

Studios 241
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How to Use DevSecOps Automation for Safety-Critical Software Development

Perforce

What is the role of modern DevSecOps automation for safety-critical software development? Get an overview of the tools and processes that make DevSecOps automation more efficient.

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Horizon: Forbidden West | Games of the Year 2024

GamesIndustry.biz

In late 2017, I interviewed Guerrilla Games' Jan-Bart Van Beek about his original pitch for what would become Horizon: Zero Dawn, how the studio designed this world, and the lengths the team went to in order to make this new IP stand out.

Games 97
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Cast Dice Away Early Access Dec 10th

Indie DB

Survive on a deserted island with dice! Introducing Cast Dice Away.

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Aonic nets €152 million investment to support studios and fund future acquisitions

Game Developer

The conglomerate is aiming to spread its new investment across the studios under its banner, and potentially acquire some new ones.

Studios 229
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The Art and Design of the Night is Grey

Game Wisdom

The Art and Design of the Night is Grey Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this cast, I was joined by Andre Broa and Tiago Fragoso from Whalestork Interactive to discuss the release of the Night is Grey. We talked about developing the gameplay, art, and story for the game. Steam … The post The Art and Design of the Night is Grey appeared first on Game Wisdom.

Art 52
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What impact have layoffs had on the games industry over the past two years?

GamesIndustry.biz

Mass layoffs have been the defining theme of the past two years — and they're not over yet. The industry is still feeling the effects of this crisis, even though many players are starting to see signs of stabilization.

Games 106
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Fab December 2024 Asset Giveaway #2

Game From Scratch

GameFromScratch.com Fab December 2024 Asset Giveaway #2 It is the third Tuesday of the month and that means it’s time for anotherUnreal EngineFab marketplace giveaway. You can get three free game development assets, this weeks assets are entirely for Unreal Engine however guides below instruct you on how to export from Unreal Engine to other engines such […] The post Fab December 2024 Asset Giveaway #2 appeared first on GameFromScratch.com.

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Dungeons & Dragons: Dark Alliance will be delisted in 2025

Game Developer

No spare the dying or revives are coming for Invoke's 2021 reboot of Dungeons & Dragons: Dark Alliance.

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Year 11 of the Cogmind

Grid Sage Games

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (large

Beta 52
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Reflecting on The Game Awards 2024 | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

Games 94
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Why do Fighting Games include invincibility frames for moves that are not blocks/dodges/etc? What is the benefit to having attacks have fractions of a second where the opponent cannot land a hit?

Ask a Game Dev

Invincible attacks are a form of counter play - opponents must keep aware when pressing the offense because the defender can use an invincible attack like an Uno Reverse card to stop the offense in its tracks. but only if that invincible attack hits. Attacks with invincibility are a much bigger commitment than a block or a dodge, because invincible attacks usually have a significant recovery and vulnerable time.

Dev 49
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Game Developer's 2024 Wrap-Up: 5 devs that made an impact

Game Developer

These are a few of the developers wed like to send some kudos, for making the industry a better place in a very difficult year.