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The top 22 mobile games of 2022

Game Analytics

Casual strategy games have definitely made their mark in 2022. It’s awesome to see some good messaging baked into its core gameplay. So, technically Stranger Things: Puzzle Tales wasn’t released in 2022. Which is a difficult balance to strike. That’s our roundup from 2022. And your players will notice.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Balancing quality and performance is done by controlling the game’s internal rendering resolution. It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes. Developers can also easily build advanced 3D tools and expand their ecosystem reach.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. Nice game balance For ease of development and support, stats expansion is commonly used in Team Battle RPG games and simulation games. Only a few balancing issues in some systems or features could be detected.

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My Elephant in the Room, Part 1

Designer Notes

I gave an Old World postmortem at GDC 2022, which is available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. Editor’s Note: Later in 2022, Old World actually was nominated for a Grammy!)

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

So in April 2022, I quit my job to work on making animated short films full-time. I spent a week trying to figure out how to use a Control Rig to drive the undercarriage animation of my X-Wing models before giving up and just baking the animation into its own asset, which I can reuse easily. Staying organized.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. It has been a long road to Godot 4.0

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In an attempt to make content more scalable, PVE design borrowed a page from PVP and the team built new PVE modes as rule-sets that could be applied to any map by a game designer through simple tooling vs. baked in-experiences on custom maps. while competition would ship 3x the features and find success with at least some of them.

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