Remove 2022 Remove Baking Remove Game Engine
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. NVIDIA Omniverse Unreal Engine 5 preview 2 Connector tutorial. Courtesy of JSFILMZ.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18. API documentation updates.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18. API documentation updates.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-04. Navigation: Fix wrong method called when setting NavigationRegion travel_cost ( GH-64068 ). Networking: Prevent HTTPRequest from polling invalid client ( GH-64472 ).

Bug 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. So in April 2022, I quit my job to work on making animated short films full-time. However, he soon realized there was only so much that YouTube tutorials could teach him.

Film 98
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ). pcre2 10.40, CA certificates (2022-03-31), SDL GameControllerDB from 2022-07-15.

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