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Trkiye has rapidly established itself as one of the world's most dynamic mobilegaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK. Today, Istanbul holds the undisputed crown of the world's mobilegaming capital.
billion by 2030, valued at a CAGR of 45.5%, cloud gaming is not just reshaping mobilegaming; it’s a catalyst for innovation, redefining how games are played, shared, monetized, and evolved, ushering in a new era of gaming experiences. With a projected growth reaching USD 20.93
UK spending on video games dropped 1.6% billion in 2022, according to the latest report from Ampere Analysis. The games market received an artificial surge in sales caused by the lockdowns in 2020 and 2021. The games market received an artificial surge in sales caused by the lockdowns in 2020 and 2021. to £5.38
The games market in China reached $45.5 billion in revenue in 2022 – that's including mobile, console and PC. Chinese games companies accounted for 47% of the mobilegames revenue worldwide and 39% of the PCgames revenue, a new report from Niko Partners showed.
Going the extra mile with your game and adding in just a few more features or touches does make a difference. Casual strategy games have definitely made their mark in 2022. You’d think that army games and a relaxing experience wouldn’t mix. It’s tricky taking any game from PC and Console to mobile.
Biggest growth The market dynamics reveal a notable shift among gaming platforms. PCgaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% In contrast, mobilegaming, despite its significant market share, is expected to grow at a slower rate of 3.0%
and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobilegaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobilegaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.
Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 million in 2023, but a long way removed from the pandemic-induced highs of 2021 and 2022 (€80 million and €77.1 The majority of these games target the PC platform, accounting for 72.5%
increase over 2022, which itself was down 5% year-on-year. The data firm added it was "optimistic' for the PC and console segments, while mobilegaming is "likely to recover" after difficult conditions for the past couple of years. The compound annual growth rate from 2021 through 2026 was estimated at 1.3%. Read more
2022 has been a tough roller coaster for blockchain games. I think there is a lot to talk about, so let’s start with looking at what happened during that rollercoaster ride of 2022. The VC investment in blockchain games decreased significantly for the last half of 2022 (source: Jon Jordan ).
Our suggestion to all the game developers out there is to make the most out of these safe harbors while they still offer that sweet protection from the raging storm. Firstly, pretty much all of their users are engaging with their service through their mobile devices in addition to TV screens. And gaming is not immune to a recession.
Well, according to Newzoo , the games industry is bouncing back from the decline in 2022. In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. Mobile devs go PC Speaking of mobilegaming, more game companies focus on evolving existing games instead of launching new games.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. This pattern aligns with broader VC trends in gaming: a surge in deal-making during 2021-2022, followed by a decline that remains above pre-pandemic levels.
We review the game of the week: Talking Tom Time Rush from Outfit7 ✉️ Received this email from a friend? These are the MobileGames Defying Economic Headwinds — and Why In data.ai These are the MobileGames Defying Economic Headwinds — and Why In data.ai Subscribe here!
Mobilegame developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game.
Average weekly time spent playing video games worldwide as of January 2021, by age group. Source Statista 2022. In addition, the spread of smartphones has added the extension of game development experiences for users by making them more realistic and entertaining. . 2022Game Development Trends. lifestreaming.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
2022 was incredibly eventful (as you can read about below) and we are looking forward to starting the new year with all of you in a few days! 2022GAMES AWARDS: And the winner is… The Biggest News Item of 2022 Looking back, 2021 was truly booming in terms of game news. 2022 has been the opposite.
They say imitation is a form of flattery, and there’s no shortage of mobilegames that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? Kitka Games’ Stumble Guys. Stumble Guys.
Digitalization and smartphones: 1994 to 2015 The second major swing of the Play Pendulum encompassed the rise of 3D gaming, the emergence of online multiplayer, and the mobilegaming revolution. It began with Sony’s entry into the gaming market with the PlayStation, which raised the bar for quality and performance.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. And as the real sports rebounded, so would EA Sport’s mobilegames.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company. Hay Day has exceeded $2B.
The Academy Award for Best Picture is essentially the same product whether viewed in the theaters or on a mobile device, but the Game of the Year award is evaluated quite differently for mobilegames than it is for PC and console titles. Awards), and GDC all hand out Game of the Year recognition.
This stands in contrast to a post-COVID revenue drop of 5% for 2022. The number of people paying to play games will grow by more than 7.3% Mobilegaming is dominant across the world, with an expectation of 2.8 PC gamers make up 892 million people, followed by 629 million console players. globally to 1.47
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. Arguably one of the best ads for a mobilegame ever made. Access all previous predictions here.
Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Summarizing: a professional well experienced with PC, with first-hand experience leading a team/company.
As mobile players continue to expect more privacy, this is the way for mobile marketers to profitably use performance marketing tools to acquire new and engaged players. This is the last TWIG of 2022! This is hands down Ethan's favorite interview of 2022 and is simply not to be missed! ? Read the full conversation here ?️
With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobilegames industry. But how do you get started building a hyper-casual game? Top 10 Hyper-casual Game Ad Networks in 2022.
More than 50 games in the pipeline, at least 10 games per year at the latest stage of development. Present on PC, Mobile, and Console. Diversified Gaming Portfolio. The company's strength lies in a diversified gaming portfolio that spans various genres and platforms, including PC, console, and mobile.
Some reminiscence of those conflicts still remains nowadays a PC, PlayStation and Xbox fans continue to clash over supremacy. But despite what may look like a pivotal battle, in reality, these players are a minority within a huge gaming population that is dominated by a single gaming platform - mobile.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
Engagement: 75% of players play at least four hours of games a week, across all platforms. 64% use mobiles – 12% only play on smartphones. 45% play on a laptop or PC. Ratings : Among parents with children who play games, 84% say they are aware of ESRB ratings and 74% regularly make use of the ratings system.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. If you look at the top 30 new downloaded games in 2022, what you’ll find out is that none of them was a hypercasual game. Missed a previous newsletter? year-over-year).
of total revenue ( Earnings Release ) Slide from quarterly report In the prepared statements from the publisher, one can read that CEO Robert Antokol states that Playtika takes credit for the great performance they have seen in the casual market: “We saw excellent results from our casual games which grew 14% year-over year. Subscribe here!
App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games? One of the biggest problems of blockchain games is reaching a mass audience. Most of the games on blockchain run either on browser or PC. It’s tempting to treat these updates as a way of Apple saying “Death to blockchain games!”.
If you liked this analysis, you’ll love: Why Rovio is Such a Juicy Catch #1 What is the rationale and Strategic interest behind Sega Sammy’s desire to acquire Rovio Entertainment Firstly, Rovio is an earnings-generating mobilegaming company with studios in Europe and Canada. 2022 net profits: Sega: 337.4M USD Rovio: 24.9M
Supercell CEO’s annual blog post is a personal, inspirational, and sincere communication method from the top brass of a major mobilegames company. compared to 2022) while EBITDA reached to a hefty €580m (down 8.2% compared to 2022). Supercell hasn’t released new games since 2018.
Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. This implies that players switch between mobile, PC, and console. Well, this implies that developers have had to work more on cross-platform games, ensuring they deliver seamless cross-platform experiences.
If you have been following the DoF newsletter and blog for the last year, you might have seen some of my articles on blockchain games, including a prediction piece. a16z saying “It’s still early for crypto” in 2022. The rules of the game are not established yet, and, as a game developer, you are expected to create them.
We talk about the further democratization of the Epic Games Store, Redemption Games' spin out of AppLovin', the total meltdown of Silicon Valley Bank and its effects on the gaming startup ecosystem, and the monster $55 million raise for the newly minted Believer Games. Gaming Roundup ???????
WWE Super Card close-lined Hearthstone in 2020 to become the second-largest card battle game in the West on mobie after Yu-Gi-Oh. But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. Top titles, such as Game of Sultans, declined as new titles entered the competition.
Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch. It's packed with features and functionality that make it easy to engage with socially (outside of the game), including forums and the ability to share card ideas.
Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO. Also, a Revenue by Strategic Segment graph showcasing a 41% contribution to overall revenues through their mobilegaming portfolio (“Digital”).
In that sense, it’s much like on PC and Consoles, where EA grabs the sports’ crown jewels. In other words, as the franchises like NBA postponed their season and lost viewership, so did the NBA mobilegame. 2020 Prediction #4: Sports management games won’t see meaningful growth.
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