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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Comparing total downloads of Q2 2023 to Q1 2023, we see a decrease of about 5%. A larger drop can be identified if we compare Q2 2023 to Q2 2022. The smallest fall of 6% concerns all the other countries combined (similarly to Q1 2023). The market has shrunk from 3.9B installs over the past three months.

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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Since then, the game managed to sell well over a million copies, granting the developers financial independence on their first go. says co-founder/CEO Nadia Thorne.

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

Non-paying players generate more costs for the developers, and growing the user base requires constant investment to attract new users through UA practices. With this in mind, developers have taken a step ahead in monetizing the F2P player base with progressive gachas. By watching ads, the boost is triggered for a fixed time.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”

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‘Doki Doki AI Interrogation’-developer YAMADA explores the role of AI in games

PreMortem.Games

Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered character ‘drunk and forgetful’ to pull it off, but, according to the developer, the experience has moved players to tears.

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m The reality is that game development is really hard, and the psychological pressure is the worst part of it.”

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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. “Initially, I planned to develop it alone, just like my previous game.” The studio’s upcoming release, Necro Story, marks an exciting new chapter.