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Mobilegames and gacha mechanics have been closely aligned for a significant time. Regardless of the genre, most gamers playing titles on a mobile device will inevitably encounter gacha mechanics in some shape or form, whether that’s a box gacha, sugoroku gacha, timed gacha, or one of many others.
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
A common way to monetize freemium mobilegames is through in-app advertising, where ad placements are sold to generate profit from the entire player base. Freemium games reach wider audiences, but the risk of churn is always looming. This ad implementation method is usually found in exploration games with tycoon core mechanics.
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.
The rise of hybridization in mobilegames has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobilegame studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobilegames have found that minigames are the best way to boost UA and player retention.
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobilegame studios missing out on an important opportunity here to boost engagement?
AppMagic has released a new quarterly report with an overview of the most successful hypercasual games on the market right now. Comparing total downloads of Q2 2023 to Q1 2023, we see a decrease of about 5%. A larger drop can be identified if we compare Q2 2023 to Q2 2022. The market has shrunk from 3.9B
Much has changed in mobilegaming since then—and not all of them for the better—but one thing’s for sure: Scopely has more than delivered. Back in 2019, we explored how Scopely was carving out its own space in the industry with a unique approach to game development focused on building a strong product foundation.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobilegames market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success.
Millions of mobilegames are out there battling for engagement, yet only a few titles manage to fight their way to the top. Stumble Guys uses IP in live events to introduce new gameplay mechanics Stumble Guys x Nerf Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award.
During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.
At the beginning of 2023, Yamada was inspired by the widespread excitement surrounding ChatGPT. “Many game developers at that time were trying to replicate experiences like TRPGs, Werewolf, or lateral thinking puzzles with ChatGPT,” he explains. .
Avalon has found investment backing from the likes of Bitkraft, Delphi Ventures, and Mechanism Capital raising $13 million in a round announced earlier this year. ” IN OTHER NEWS Unity 6 announced At Unite 2023 in Amsterdam, Unity announced the next version of its game development engine, Unity 6, set for release next year.
I’ll start by defining these two types of innovation: Content innovation periods are characterized by a focus on developing new types of games, expanding game portfolios, and pushing the boundaries of gameplay mechanics and storytelling. The average sales price for a game fell to around $33, indicating a surplus in supply.
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai
Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobilegame execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobilegame recession”.
Driving force behind the upcoming action-platformer The Devil Within: Satgat is Manze Lee, Creative Director and CEO of Newcore Games. The South Korean studio was founded in 2020 by a team of game veterans. The feedback they received from players will help them further improve the combat mechanics.
We can take inspiration from content going viral on platforms like TikTok and YouTube, and indeed, we have created hit games in 2023 by doing so. Our game Eating Simulator , for instance, drew inspiration from this YouTube video with 1.6M ” What was the reason for the shift towards the Hybridcasual game market? .”
This game, which combines Match-3 core with merge progression originally launched globally in the second half of 2020. Just when the market was becoming overheated with the lockdowns and merge mechanics were the all-new rage among the players. T his kind of approach would be fairly outdated in the modern mobilegame market.
The Academy Award for Best Picture is essentially the same product whether viewed in the theaters or on a mobile device, but the Game of the Year award is evaluated quite differently for mobilegames than it is for PC and console titles. Awards), and GDC all hand out Game of the Year recognition.
This collaborative approach is underpinned by Voodoo’s extensive experience in game publishing, contract negotiations, and fostering a strong company culture, all of which were discussed in depth during the interview. Hyper-casual games, known for their simplicity and mass appeal, experienced explosive growth in the mobilegaming market.
A brain-dead three-reel slots game at its core, the title cleverly combines a casual Saga Map and city building meta-game with effective mid-core multiplayer mechanics such as attacking, defending, and stealing… ultimately making it appeal far beyond the typical casino player. In Spring of 2023, Monopoly Go! How To Play?
While possible, I am not entirely convinced by this explanation: I believe that the decaying revenue trend had stabilized by August 2022, leading me to conclude that the gap between November 2022 and January 2023 has been primarily caused by the removal of the boxes. This brings back to some degree the sense of fun when being lucky.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.
Despite Apple’s disruption of mobile advertising with IDFA deprecation a few months later in April, Royal Match still managed to maintain its growth, with a few caveats. We’ve seen a recent minor drop in RPD as of January 2023, as while downloads spiked, revenue has maintained consistent growth. We can think of a few reasons.
Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobilegames as a product manager. In 2012, Microfun transitioned into the mobilegaming industry with the release of “Super Model” (an RPG fashion game).
For a quick and general introduction of the game, it’s a player vs player only CCG game, which limits your cards to only 10 per deck, each game is less than 4 minutes, and it uses a very simple poker-like betting mechanic to keep things interesting. At a high level just know that you have 10 cards to a deck.
Supercell CEO’s annual blog post is a personal, inspirational, and sincere communication method from the top brass of a major mobilegames company. This constraint will be a forcing mechanism to “get s**t done” as Mr. Paananen eloquently put it in his blog post. Hardly an approach to attack a mature market like mobilegames.
2023 turned out to be no less challenging for the mobile market than the year before. 2023 also saw fewer new releases compared to the year before, and there were even fewer successful ones. 2023 also saw fewer new releases compared to the year before, and there were even fewer successful ones. Top image: Merge Mansion.
Today, we dive into the critical components of game markets needed to make them fun, and applicable in web 3.0 The Deconstructor of Fun x Google Istanbul conference is coming up on March 9th, 2023! TWIG #216 Ubisoft Staff Threatens to Strike over 4-Day Work Week / Laying out the Bull case for Mobile ? and beyond. ?
Unity is considered the best solution for mobilegame development. Unity is the best option for indie developers and mobilegame projects. FAQ Unity vs. Unreal, What's The Better Game Engine In 2023? When choosing a game engine, consider your project’s specifications.
More importantly, it showed audiences worldwide that this 1400-year-old board game can be glamorous, resulting in over 3.2 million people signing up to the browser-turned-mobilegame Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B Games with IPs and/or high production values bucked the trend. TWIG #215 THE 2023 PREDICTIONS ????
Niantic’s AR-based mobilegame took the world by storm and broke numerous world records , including the most revenue grossed by a mobilegame in its first month ($206.5m). Our 2023 Midcore Gaming Apps report includes information on the latest trends and revenue-boosting opportunities across midcore mobilegames.
Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobilegaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. On February 14, 2023, Ilkka Paananen published a public letter “ The Next Chapter of Supercell ”.
Integrating those newcomers into the team will take some time (potentially quite a bit if any of them relocates to Shanghai from overseas, which I doubt), and designing, implementing and validating that the new systems improve the game ARPU will take even longer. But have the updates been ambitious enough?
Those games are trying to acquire users through free mints, taking a page out of the F2P playbook. However, if blockchain games want to be relevant in a scale that matters, they need to take the front page out of that book: existing in mobile devices. Predictions for 2023: What comes next?
The gaming industry has continued to grow with time as new technologies emerge. This has remained the case over the years, and 2023 is not an exception. In fact, 2023 has had some of the biggest game development trends thanks to the increasing use of advanced technologies, such as artificial intelligence (AI).
The updates focused on the usage of NFTs and their functionalities inside games. The rules regarding IAP methods are now the following: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. to $184.4B
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