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Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with narrative back stories and prompts designed to avoid making the NPCs appear 'soulless'.
With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). the #1 casual game launch of 2023 Room 2024, West Hall Scopely’s Monopoly Go!
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
Among the impressive lineup is a generative AI kiosk featuring Ada, an in-game, non-player character (NPC) created using the MetaHuman framework in Unreal Engine 5 and Amazon Bedrock , a toolset for building generative AI applications. Register here.
In our previous blog, Operationalize generative AI applications on AWS: Part I , we covered the basics of how companies are using generative AI and Large Language Model Operations (LLMOps) on AWS. The architecture that we describe here is a solution guidance to create non-player characters (NPC) for games using generative AI services.
Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. To address these limitations, Convai has developed a proprietary AI-driven suite of technologies.
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