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Some titles, such as Umamusume: Pretty Derby, have taken things one step further by taking a multimedia approach, with mobilegames, anime, and manga series all coexisting and building an ever-expanding universe. You see, many anime-based games attempt to retell the same story from the series they are based on.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Our track record for 2024 predictions: 4 correct 1 partly correct 1 wrong See what we missed and why below.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
Trkiye has rapidly established itself as one of the world's most dynamic mobilegaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK. Watch the 2024 talks here. But what about tomorrow?
With IDFA regulation changes and an influx of new games entering the market, publishers and mobilegame studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobilegames have found that minigames are the best way to boost UA and player retention.
Take hybridization in gaming: while hybrid casual games were the buzz back in 2019, it’s only now—in 2023 and 2024—that they’re fully coming into their own. As gaming studios look for resilient revenue streams, hybrid monetization —blending in-app purchases (IAP) with in-app ads (IAA)—has taken center stage.
Millions of mobilegames are out there battling for engagement, yet only a few titles manage to fight their way to the top. If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, Their secret to success? Mastering the art of LiveOps.
AWS will be joined by game studios and technology partners for panel discussions on generative AI, cloud game development, and buildinggame development backends. AWS for Games GDC 2024 session highlights Wednesday, March 20 10:30-11:00am: Building and scaling MONOPOLY GO!,
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. The implication of government actions will bear consequences on mobilegames and apps that are being distributed in the future.
AWS is participating in a range of Devcom-related activities inside and outside the Confex Exhibitor Hall, such as: Live product demonstrations Visitors to the AWS booth (E2) can check out real-time demos of game industry-specific AWS technology led by industry experts and technology partners. Register here.
The concept of a mobilegame is worth thousands or even millions of dollars, which may not be enough. Some games, like Honor of Kings and PUBG Mobile, generate billions of dollars annually. But not all mobilegames are profitable, with some developers making little from their mobilegames.
This post was originally published on [ 22-06-2021 ] and has been updated on [ 30-09-2024 ] to reflect new information and insights. Smartphones are as much a tool for entertainment as they are for communication, and mobilegames rule the roost for keeping users entertained.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
A program that aims to improve representation and increase visibility for underrepresented creators in the mobilegaming industry. The winning game will be showcased at the annual Games for Change Festival in New York City in Summer 2024.
“A lot of new games got signed during the lockdown-years without the proper due diligence because you couldn’t meet with people in person”, he says. While some deals are still happening, most companies have full slates of games planned through 2024, that’s why they are hitting the brakes on new investments.
Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobilegaming experience, delivering entertainment at your fingertips with just a few taps.
Luke Muscat is no stranger to success in the mobilegaming world. I didnt feel like I was learning that much with each new game, he says. After several attempts, he landed on Feed the Deep , a 2D deep-sea diving roguelike with procedurally generated caves, which launched in August 2024.
year-over-year to $186 billion in 2024. Mobilegaming continues to dominate this category, accounting for $109.6 Console gaming is on track to reach $44.9 growth), while PC gaming shows the strongest growth at 4.2%, reaching $31.4 And Web-based gaming is reinvigorated, growing +5.8% year-over-year.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. These investments have backed 28 gaming startups; likewise, former Riot Games employees have launched 27 companies, collectively raising $0.5B
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobilegames market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success.
The potential for building epic games on Unreal by game app developers and creators across industries has increased. If you’re looking for an Unreal Game Development Company, there are some key factors to consider in order to make an informed choice. Each block may depict a cliff or a building, for instance.
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming2024 Data.ai
With the success rate of the new games released drastically low, one can’t help but ask two questions: When releasing a game in 2024, which genre should I choose to make the most of it? To operate with representative groups, we compared games across top-level subgenres.
Azur Games , a mobilegame publisher and developer, recently achieved over 8 billion game installs across their portfolio of hypercasual games. Screenshot of Kingdom Clash, published by CASUAL AZUR GAMES. A hypercasual game is a simple, easy-to-play mobilegame with low barriers to entry.
Catizen — one of the top Telegram success stories — earned $25 million in revenue as of September 2024 with over 1 million paying users. The game Hamster Kombat hit 300 million users. A brief rundown of current Telegram hits include: Hamster Kombat This idle game is the most popular gaming app on Telegram, with almost 100 million MAU!
The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobilegame studio founded in 2023, considered two possible paths for solving the backend problem.
At the same time we tried to give our unique twist to the gameplay with our mask-system and deep RPG features, giving a lot of new possibilities to the players to try different builds and approaches. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
At the same time we tried to give our unique twist to the gameplay with our mask-system and deep RPG features, giving a lot of new possibilities to the players to try different builds and approaches. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
Nuverse – publisher of MARVEL SNAP, shared a behind-the-scenes look at how it partnered with Second Dinner and Amazon Web Services to bring together marketing, operational, and technical capabilities to launch and scale the MobileGame of the Year to millions of players across the globe. Read the Small Impact Games case study.
Let’s find out how KAYAC approaches development of Hypercasual games in 2024; what their expectations from the market are; which best practices for game development they can point out; and what tips for adapting games for the Western region they have to offer. As such, we intend to pursue both moving forward!”
This perspective is vital, especially as the industry grapples with the phenomenon of 'rightsizing,' which we recently discussed in our post on The Three Game Industry Trends to Watch in 2024. In recent years, the gaming industry has seen a significant influx of talent moving both into and out of the sector.
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. in growth for the year 2024.
Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobilegames as a product manager. In 2012, Microfun transitioned into the mobilegaming industry with the release of “Super Model” (an RPG fashion game).
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Everything looks tiny when compared with one of the biggest mobilegames in history. Another Squad Busters post?
At AWS re:Invent , Riot Games’ Head of Global Infrastructure and Operations, Brent Rich, outlined how the company is in the final stages of its multi-year global datacenter decommissioning effort, which will be completed in early 2024. Cloud quality was the same we were getting with data centers.”
Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobilegaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. Culminating with the highest revenue month the game has seen in years in January 2024.
We're about to explore what a typical work-week looks like for a Mergers & Acquisitions executive, navigate through the major obstacles that can obstruct deals, and stay at the forefront of the latest trends in the gaming industry M&A. Can you feel the excitement building? And there is more, of course.
More recently, as Supercell’s revenue and profitability have declined over the past few years, more questions have been raised about Supercell’s approach and even their value as a mobilegames company. Do either of these companies have the potential to be the most valuable mobilegaming company in the world?
This week, we get into one of the hottest topics, whether the App Store’s NFT guidelines will hurt or help blockchain games. TWIG #209 What is going on with games in China??? ? Tokenomics #20 - Why MystenLabs Raised $300m to Build a Better Layer1 for Web3 Gaming Lastly ? percent Subscription-based gaming to reach $24.1
If you've been curious about how world-leading game publishers are operating in 2024, you're in for a treat. If you’re an indie studio hoping to launch a hit game, you might want to think about partnering up with Voodoo, because they excel at what they do. Today, we delve into the unique player in the French tech scene: Voodoo.
My estimation is that - if it happens at all - it would happen somewhere in 2024 the earliest. The main reasons are (1) that the open positions are for systems & liveops design, and multiple artists; and (2) that the game RPD looks flat, which points out to a lack of content and endgame systems.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran of 15 years. Welcome to Deconstructor of Funs Annual MobileGame Predictions for 2025! Since 2016, weve been peering into the crystal ball of the mobilegaming industry, offering insights that are anything but ordinary.
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