Remove 2024 Remove Build Remove NPC
article thumbnail

Ubisoft debuts NEO NPC AI prototypes | GDC 2024

GamesIndustry.biz

Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with narrative back stories and prompts designed to avoid making the NPCs appear 'soulless'.

NPC 127
article thumbnail

AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. AWS will be joined by game studios and technology partners for panel discussions on generative AI, cloud game development, and building game development backends. Be sure to RSVP here if you plan to attend.

AI 122
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

AI 108
article thumbnail

AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

Among the impressive lineup is a generative AI kiosk featuring Ada, an in-game, non-player character (NPC) created using the MetaHuman framework in Unreal Engine 5 and Amazon Bedrock , a toolset for building generative AI applications. Register here.

AI 111
article thumbnail

Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ). Including art!

Beta 59
article thumbnail

Operationalize generative AI applications on AWS: Part II – Architecture Deep Dive

AWS Games

The architecture that we describe here is a solution guidance to create non-player characters (NPC) for games using generative AI services. The pipeline builds and tests the application, deploys it into a QA environment, runs system tests on the deployment, and if they succeed, deploys the infrastructure changes into production.

AI 69
article thumbnail

Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. Context-aware responsiveness This innovative approach consists of enabling adaptive and context-aware NPC responsiveness.

NPC 52