Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”
PreMortem.Games
JULY 15, 2024
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “Working with a team daily was a new experience, requiring me to document my ideas and explain my concepts instead of just implementing them myself.” ” Jones hadn’t initially planned on creating a sequel.
Let's personalize your content