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Hypercasual games market keeps shrinking, still 3.38 billion downloads last 3 months

PreMortem.Games

The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. General Market Trends Compared to Q1 2024, the market has shifted down by 11%, amassing 3.38B installs. (a Now, let’s turn to the newbies at the top.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. In 2024 YTD, a slight rebound indicates cautious optimism but continued conservatism in investment size. In 2024 YTD, ten deals totaled $49m in disclosed funding. over 38 rounds during the same period.

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

Prediction #3 Loyalty Programs: Growing To 10%+ Of Your Marketing Mix Loyalty programs are hardly a new concept; they can be viewed as a modern iteration of one of mobiles longest-standing ad units, the OfferWall. A standout example is Hexa Sort by Lion Studios, where players place tiles to create matches.

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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

UI Requirements Cogmind’s original UI concept had two basic requirements: a sufficiently large map view area, and a persistently visible list of all parts. That said, for everyone else who still can’t handle the smaller text, a zoomable map would only serve to further highlight the disparity between tile size and text size.

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Hypercasual games market continues to decline, but still nearly 3 billion installs this quarter

PreMortem.Games

higher than Q2 2024). lower than in Q2 2024) and Tier-1 East remained flat. by VOODOO with 23M installs in Q3 2024. The concept is the following: players start with a small hole (or as one, if you wish) and grow by devouring objects smaller than their current size, as well as other players’ holes. Snake Clash!

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