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In a recent episode of the Deconstructor of Fun podcast, Daniel and Mishka share a wealth of fresh insights and tactical strategies for sustainable growth, diving into the key trends shaping gaming and apps in 2024. Seven Trends Redefining 2024 1. Here’s a snapshot of the notable shifts in the industry right now.
At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. The technique is particularly effective on mobile platforms, where GPU performance is often constrained by hardware limitations.
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. in venture capital across 40 funding rounds.
The second was partnering with a third-party Backend-as-a-Service (BaaS) platform (a common choice for startup game studios), but Harmony found the solutions difficult to customize for their game. “We Their first game, Domino Adventures, is set for global release in 2025, with a beta launch targeted for Q3 2024.
Some of the leading platforms include: Midjourney: For high-quality visual content. Prediction #4 Hybrid Casual: The Future of Casual Gaming Hybrid-casual has become the mobile gaming buzzword of 2024, though it remains hard to define. A standout example is Hexa Sort by Lion Studios, where players place tiles to create matches.
To take an extreme example, there are obviously different considerations when developing for mobile vs desktop, and the results of the different decisions made to optimize a design for the target platform is also why ports between various platforms don’t always come out the same, whether technically or in terms of feel.
The game makes use of rewarded video ads, which most likely contribute around 15-20% on top of IAP, which then puts us around a daily average of $535.000 (using July 2024 revenue as a base). Company and Background History Microfun was founded in 2008 in Beijing, China and initially focused on social platforming applications.
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