Remove 2026 Remove Balance Remove Content
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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

We’re making sure that we have the right amount of content, making sure that creators are happy with the platform and that it makes sense for them from a business perspective, from a tooling perspective, and from an experience perspective. We are not the owner of the content they create. More content from big partners.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. There is also the fact that most of the big crypto investors who got rich through crypto hold most of their balance in Bitcoin. a16z saying “It’s still early for crypto” in 2022.

Games 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

The Sky Mavis team knows all this, which is why there are several new developments in the pipeline: a F2P version with (potentially) greater distribution, land, user-generated content, and more. That naturally makes balancing the SLP economy for long-term token sustainability even more important.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Struggling to balance cutting-edge visuals with performance optimization? Schedule a consultation to future-proof your games art.

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