article thumbnail

Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.

Content 154
article thumbnail

“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.

Balance 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Load Balancing SmartFoxServer 2X with HAProxy

Smart Fox Server

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. Round robin Load Balancing. After a few seconds the load balancer should be up and running. Introducing HAProxy.

Balance 52
article thumbnail

Ways To Balance The Simplicity And Complexity In A Game

Big Games

When all the aspects are imbibed and when the developers are content about the performance of the game app, it will succeed in the market. Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity?

Balance 52
article thumbnail

Balance adjustments in the long term: You have a unit/option/weapon that is too strong/too weak in a way that is negatively affecting the game. What are some of the pros and cons of making a single larger adjustment versus making a serious of small adjustments over multiple updates ?

Ask a Game Dev

Our overall goal with these balance updates isn’t necessarily to achieve perfectly balanced matchups. It isn’t even to achieve game balance that is “good enough”. The real purpose of balance updates is to keep the game interesting to the community so they want to keep playing it.

Balance 52
article thumbnail

AWS for Games to spotlight generative AI at GDC 2024

AWS Games

11:30am-12:00pm: Harnessing generative AI to create unlimited content within game worlds Room 3009, West Hall Saltwater Games details the generative AI architecture of “Resurgence,” an upcoming free-to-play, post-apocalyptic, open-world crafting and survival game.

AI 117
article thumbnail

Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. But it took some tweaking to get the right balance. Reinhard Wu explains: “The second test showed many players wanting to experience a city sim with more playable content, something they prioritized over historical accuracy. That gave us the idea!”

Studios 104