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New Mario movie set for April 2026

GamesIndustry.biz

Nintendo has announced a new Mario animated film set to release on April 3, 2026 in the US.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. Hrnjadovic also believes that the game could build bridges between people of different beliefs.

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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

The success of The Last of Us is, according to analysts, more than just a successful adaptation of a gaming franchise; it is the culmination of Sony’s gradual transition to becoming a media company. For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer.

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The Future of Gaming: Engaging Gen Z

Deconstructor of Fun

By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. Social media is the top way they find new games, and within that, video contentespecially from creatorsis king. Is your game ready for Gen Z? Because theyre here, they play differently, and theyre reshaping the industry.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. The Rise of Cross-Media Art Integration Game art is no longer confined to gaming alone.

Art 52
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Guild Esports pens investment deal to earn up to £1m

GamesIndustry.biz

The investment was from an international esports, content creation, and media brand. Guild Esports will use the funds to expand business operations, focusing on the Middle Eastern North Africa region, projected to have 88 million gamers by 2026. Read more

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Networking tips to start a career in the gaming Industry

iXie gaming

According to PWC’s Global Entertainment and Media outlook 2022-26 report, the online game market worth is estimated to reach more than $321 billion by the year 2026. The popularity of the games among people from various generations, be it Millennials, Gen Z or baby boomers is at peak. Want to know how to strengthen your networking?

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