New Mario movie set for April 2026
GamesIndustry.biz
MARCH 11, 2024
Nintendo has announced a new Mario animated film set to release on April 3, 2026 in the US.
GamesIndustry.biz
MARCH 11, 2024
Nintendo has announced a new Mario animated film set to release on April 3, 2026 in the US.
PreMortem.Games
FEBRUARY 28, 2025
He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. Hrnjadovic also believes that the game could build bridges between people of different beliefs.
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PreMortem.Games
MARCH 6, 2023
The success of The Last of Us is, according to analysts, more than just a successful adaptation of a gaming franchise; it is the culmination of Sony’s gradual transition to becoming a media company. For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer.
Deconstructor of Fun
APRIL 7, 2025
By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. Social media is the top way they find new games, and within that, video contentespecially from creatorsis king. Is your game ready for Gen Z? Because theyre here, they play differently, and theyre reshaping the industry.
iXie gaming
MARCH 28, 2025
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. The Rise of Cross-Media Art Integration Game art is no longer confined to gaming alone.
GamesIndustry.biz
OCTOBER 30, 2023
The investment was from an international esports, content creation, and media brand. Guild Esports will use the funds to expand business operations, focusing on the Middle Eastern North Africa region, projected to have 88 million gamers by 2026. Read more
iXie gaming
MARCH 9, 2023
According to PWC’s Global Entertainment and Media outlook 2022-26 report, the online game market worth is estimated to reach more than $321 billion by the year 2026. The popularity of the games among people from various generations, be it Millennials, Gen Z or baby boomers is at peak. Want to know how to strengthen your networking?
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