Xsolla and Savvy Games set to launch development academy in Saudi Arabia
Game Developer
AUGUST 26, 2024
The development academy will support Savvy's mission to make Saudi Arabia into a global development hub by 2030.
Game Developer
AUGUST 26, 2024
The development academy will support Savvy's mission to make Saudi Arabia into a global development hub by 2030.
GamesIndustry.biz
NOVEMBER 1, 2023
billion active players by 2030. Sign up for the GI Daily here to get the biggest news straight to your inbox The video games industry is expected to reach global annual revenues of over $300 billion and a worldwide audience of 3.8 Read more
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Game Developer
DECEMBER 18, 2023
By 2030, people aged 60+ will form a sixth part of the planet’s population. The increasing lifespan makes us confident that the online market and user monetization rates will continue to grow.
GamesIndustry.biz
JUNE 14, 2023
Overall, £77 million in new funding was announced for the creative industries, with the plan being to grow the sector by £50 billion by 2030, creating one million jobs. The UK Games Fund, which targets early-stage studios and was introduced in 2015, will see a £5 million increase, growing to £13.4 Read more
Game Refinery
MARCH 20, 2025
The US anime market is expected to be valued at over $60bn by 2030 , more than twice what it was a decade ago. With all that immense popularity, its perhaps unsurprising to note that anime has crept into the mobile market, too.
Deconstructor of Fun
JUNE 24, 2024
Mobile App Market Forecast 2030 Mobile Market Trends The mobile market has experienced notable shifts, particularly in download trends and revenue generation. By 2030, it is projected that apps will surpass games in revenue , with significant contributions from video streaming, dating apps, and other subscription-based services.
Deconstructor of Fun
MARCH 13, 2025
According to research from Fortune Business Insights, t he market was valued at $31 billion in 2022 and is expected to reach $85 billion by 2030, growing at a 13% annual rate. Skill-based gaming is still a relatively young sector, but its growth trajectory is undeniable. Thats $55 billion in new market opportunity over the next six years.
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