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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year.

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2024 in Review | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

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Hothead Games has shut down after almost 20 years

Game Developer

The Canadian studio has filed for bankruptcy after failing to secure publishing deals.

Studios 314
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Sony to become largest shareholder of FromSoftware parent Kadokawa Corporation

GamesIndustry.biz

Sony is increasing its stake in Kadokawa Corporation, which will make it the FromSoftware parent's biggest shareholder.

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Prince of Persia’s Accessibility is Inaccessible To Some

Game Wisdom

Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.

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SFML 3 Released

Game From Scratch

GameFromScratch.com SFML 3 Released SFML, the Simple and Fast Multimedia Library just released SFML 3. It has been over a decade since the SFML 2 release, and the 3.0.0 branch has been in development for over 3 years. The highlight feature of SFML 3 is the migration to C++ 17 (in fact C++ 17 […] The post SFML 3 Released appeared first on GameFromScratch.com.

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Sony to become largest shareholder in FromSoftware parent company Kadokawa

Game Developer

The company behind Elden Ring has strengthened its relationship with Sony.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.

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Godot 4.4 Gets Native Jolt Physics Support

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Native Jolt Physics Support With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release: Ever since its inception in late […] The post Godot 4.4 Gets Native Jolt Physics Support appeared first on GameFromScratch.com.

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Tencent removes directors from Epic Games after Justice Dept. inspection

Game Developer

The Justice Department voiced concerns that Tencent was being anti-competitive by appointing its own directors to Epic, which it only has a minority stake in.

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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

Here are some design examples of when I would use specific types of math to figure stuff out. Note that this is by no means exhaustive. Basic Algebra Almost everything requires algebraic knowledge. This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? For example: How long will it take for a set of raid-equipped players to kill the evil Wombat of Doom?

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Raccoon Logic: We're doing the last hurrah of the games industry we grew up with

GamesIndustry.biz

Across the road from The Game Awards, in a car park featuring a couple of trailers and some plastic flamingos, sits the Racoon Logic team.

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IP Should Be the Next Big Thing in Mobile Gaming

Deconstructor of Fun

Written by Stanislav Yushenko , an ex-M&A lawyer who transitioned to the business side of gaming. Stan previously worked at Playrix but took a two-year sabbatical to earn his MBA and sharpen his business acumen. Now hes scouting for his next roleideally somewhere that values both spreadsheets and strategic vision. I was recently playing a mobile game.

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Top 10 Testing Strategies to Ensure Code Quality in 2025

Rocket Brush Studio

over proven top software testing strategies like unit, integration, AI-powered, and security testing to ensure code quality, reliability, scalability, and user satisfaction.

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ZeniMax will pivot Elder Scrolls Online to seasonal content in 2025

Game Developer

After eight annual expansions, Elder Scrolls Online is shifting to a seasonal structure so ZeniMax Online has a lighter load and can launch content when it's ready.

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Microsoft Release Free GitHub CoPilot

Game From Scratch

GameFromScratch.com Microsoft Release Free GitHub CoPilot There is a new version of GitHub CoPilot that is completely free to use, no credit card or subscription required. The only requirement is a GitHub account and a compatible IDE ( Visual Studio, Visual Studio Code and JetBrains products as well as GitHub.com currently ). Details of the new […] The post Microsoft Release Free GitHub CoPilot appeared first on GameFromScratch.com.

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Horizon: Forbidden West | Games of the Year 2024

GamesIndustry.biz

In late 2017, I interviewed Guerrilla Games' Jan-Bart Van Beek about his original pitch for what would become Horizon: Zero Dawn, how the studio designed this world, and the lengths the team went to in order to make this new IP stand out.

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What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly. 1. Identify the bug This is usually handled by testers to some degree.

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New and Old Skies With Dave Gilbert (Part 1)

Game Wisdom

New and Old Skies With Dave Gilbert (Part 1) Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is the first of a two part chat with designer and owner of Wadjet Eye Games Dave Gilbert. For this part, we focused on the work, story, and design of his upcoming game Old Skies. For … The post New and Old Skies With Dave Gilbert (Part 1) appeared first on Game Wisdom.

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Game Developer's 2024 Wrap-Up: 5 devs that made an impact

Game Developer

These are a few of the developers wed like to send some kudos, for making the industry a better place in a very difficult year.

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Introducing: SCARY WORLD

Keith Burgun

I have a new game coming out! What!? Yes. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. Since then, I’ve been doing 10-11 hour days every day and making incredible progress.

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2024 was the year of Microsoft's grand pivot | Opinion

GamesIndustry.biz

At the outset of 2024, the most often expressed concern about this year in the games business was that it was going to have a very sparse and underwhelming release calendar, at least compared to the spectacular heights of 2023. This was to some extent a ripple effect from the pandemic years: a backlog of delayed software made its way onto the market during 2023, meaning that with many major studios set to be in the early stages of new projects, 2024's line-up did not look very inspiring.

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Year 11 of the Cogmind

Grid Sage Games

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (large

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Optimal FOV Settings for Minecraft

Game Wisdom

Optimal FOV Settings for Minecraft Josh Bycer josh@game-wisdom.com Whether you’re locked in fierce combat or leisurely harvesting materials, the Field of View (FOV) configuration in Minecraft holds immense sway over your gameplay dynamics. This parameter dictates the breadth of blocks, entities, and objects visible within your characters perspective. … The post Optimal FOV Settings for Minecraft appeared first on Game Wisdom.

Games 52
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15 percent of Steam users played 2024's game releases

Game Developer

Most Steam players devoted their playtime to games from nearly a decade ago instead of titles released in 2024.

Games 133
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Why do Fighting Games include invincibility frames for moves that are not blocks/dodges/etc? What is the benefit to having attacks have fractions of a second where the opponent cannot land a hit?

Ask a Game Dev

Invincible attacks are a form of counter play - opponents must keep aware when pressing the offense because the defender can use an invincible attack like an Uno Reverse card to stop the offense in its tracks. but only if that invincible attack hits. Attacks with invincibility are a much bigger commitment than a block or a dodge, because invincible attacks usually have a significant recovery and vulnerable time.

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Regulation galore: Legal trends to watch in 2025

GamesIndustry.biz

Early this year, we made some predictions on legal trends for 2024. Now it is time to look back and see where we have been right (+) and where we have been wrong (-), as well as making some new predictions for 2025.

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The Role of VFX Breakdown in Storytelling

Filmustage

The art of VFX breakdown has evolved into a sophisticated process that begins in pre-production, where filmmakers envision impossible worlds and breathtaking sequences that drive their stories forward. From subtle environmental enhancements to complete digital universes, visual effects enable directors to realize their creative visions without compromise , translating imagination into compelling visual narratives.

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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Reality check for VR: Omdia forecasts decline as Apple’s entry fails to galvanize market

Game Developer

Omdia analyst examines key challenges facing the consumer VR market today and shares insights on its future trajectory.

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How can VR training in oil and gas industry enhance employee security

Juego Studio

VR training in the oil and gas industry can go a long way in improving employee safety and ensuring preparedness. Heres why: Hazardous chemicals, flammable gases, adverse weather conditions, heavy equipment, and dizzying heights workers on oil rigs and gas plants face all these safety hazards, and more.

Rigging 52
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Sonic musician suing Sega of America over song rights

GamesIndustry.biz

Sega of America is facing a lawsuit from one of its long-running musical partners: Johnny Gioeli, a member of the rock band Crush 40.

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Scheduling for TV vs. Film: What’s the Difference?

Filmustage

Film and television productions tell compelling stories but operate in different time zones. A movie might take years to complete. TV shows could produce multiple episodes in just a few months. Production schedules shape every TV aspect of film creation, from original planning to final release. TV shows need quick turnarounds and consistent output. Films allow more extended development periods and detailed refinement.

Film 52
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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Just Released: GPU Zen 3: Advanced Rendering Techniques

Nvidia

Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077. Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077.

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How to Use DevSecOps Automation for Safety-Critical Software Development

Perforce

What is the role of modern DevSecOps automation for safety-critical software development? Get an overview of the tools and processes that make DevSecOps automation more efficient.

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Australian games sector employment "steady" as industry generates $211.9m in 2024

GamesIndustry.biz

The Australian video game industry generated $339.1m AUD ($211.9m USD) in revenue in 2024.

Games 75