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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year.

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What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups?

Ask a Game Dev

ALT COD's Killstreak rewards are exciting, memorable, and (generally) difficult to obtain. They're similar to, for example, randomly-determined critical hits that deal additional damage or dizzying your opponent in fighting games. Statistically speaking, the killstreak rewards are designed so they won't greatly affect overall game results, but they're really cool to activate and the players engaging with them have a lot of fun.

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Hothead Games has shut down after almost 20 years

Game Developer

The Canadian studio has filed for bankruptcy after failing to secure publishing deals.

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GamesIndustry.biz presents… The Year In Numbers 2024

GamesIndustry.biz

Tis the season to be jolly pouring over pie charts, bar graphs, tables and any other statistics we can throw at you.

Retail 141
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Prince of Persia’s Accessibility is Inaccessible To Some

Game Wisdom

Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.

Feature 105
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SFML 3 Released

Game From Scratch

GameFromScratch.com SFML 3 Released SFML, the Simple and Fast Multimedia Library just released SFML 3. It has been over a decade since the SFML 2 release, and the 3.0.0 branch has been in development for over 3 years. The highlight feature of SFML 3 is the migration to C++ 17 (in fact C++ 17 […] The post SFML 3 Released appeared first on GameFromScratch.com.

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15 percent of Steam users played 2024's game releases

Game Developer

Most Steam players devoted their playtime to games from nearly a decade ago instead of titles released in 2024.

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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. The game blends real-world genetics with engaging gameplay, allowing players to train, breed and care for virtual horses. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts.

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Godot 4.4 Gets Native Jolt Physics Support

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Native Jolt Physics Support With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release: Ever since its inception in late […] The post Godot 4.4 Gets Native Jolt Physics Support appeared first on GameFromScratch.com.

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Game Developer's 2024 Wrap-Up: 5 devs that made an impact

Game Developer

These are a few of the developers wed like to send some kudos, for making the industry a better place in a very difficult year.

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2024 was the year of Microsoft's grand pivot | Opinion

GamesIndustry.biz

At the outset of 2024, the most often expressed concern about this year in the games business was that it was going to have a very sparse and underwhelming release calendar, at least compared to the spectacular heights of 2023. This was to some extent a ripple effect from the pandemic years: a backlog of delayed software made its way onto the market during 2023, meaning that with many major studios set to be in the early stages of new projects, 2024's line-up did not look very inspiring.

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IP Should Be the Next Big Thing in Mobile Gaming

Deconstructor of Fun

Written by Stanislav Yushenko , an ex-M&A lawyer who transitioned to the business side of gaming. Stan previously worked at Playrix but took a two-year sabbatical to earn his MBA and sharpen his business acumen. Now hes scouting for his next roleideally somewhere that values both spreadsheets and strategic vision. I was recently playing a mobile game.

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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

Here are some design examples of when I would use specific types of math to figure stuff out. Note that this is by no means exhaustive. Basic Algebra Almost everything requires algebraic knowledge. This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? For example: How long will it take for a set of raid-equipped players to kill the evil Wombat of Doom?

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Top 10 Testing Strategies to Ensure Code Quality in 2025

Rocket Brush Studio

over proven top software testing strategies like unit, integration, AI-powered, and security testing to ensure code quality, reliability, scalability, and user satisfaction.

Code 59
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Reality check for VR: Omdia forecasts decline as Apple’s entry fails to galvanize market

Game Developer

Omdia analyst examines key challenges facing the consumer VR market today and shares insights on its future trajectory.

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2024 in Review | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

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Agile Requirements Gathering: Practical Advice to Improve Traceability

Perforce

Looking for an Agile or Waterfall requirements gathering template? These examples and comparison of techniques can help you determine whats best for your team.

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What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly. 1. Identify the bug This is usually handled by testers to some degree.

Bug 52
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New and Old Skies With Dave Gilbert (Part 1)

Game Wisdom

New and Old Skies With Dave Gilbert (Part 1) Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is the first of a two part chat with designer and owner of Wadjet Eye Games Dave Gilbert. For this part, we focused on the work, story, and design of his upcoming game Old Skies. For … The post New and Old Skies With Dave Gilbert (Part 1) appeared first on Game Wisdom.

Games 52
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How to Collaborate with Your Team on a Script Breakdown

Filmustage

Script breakdown demands careful coordination between multiple departmentsfrom props and wardrobe to special effects and locations. Production teams now rely on specialized script breakdown software and standardized processes to capture every detail. This article demonstrates how production teams can complete script breakdowns together. Let's explore how teams can make script breakdowns a shared success.

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Hothead Games shuts down

GamesIndustry.biz

Vancouver-based studio Hothead Games has closed its doors.

Games 109
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Happy Holidays!

Played with Fire

Happy Holidays from All of Us! To all our amazing players and the incredible gaming communitythank you for making this year unforgettable! Your passion, feedback, and support inspire us to keep creating worlds worth exploring. A huge shoutout to our team as wellyour hard work and creativity bring these adventures to life. May your holidays be filled with epic victories, thrilling adventures, and all the loot youve been grinding for.

Media 52
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[Android] Play Asset Delivery

Cocos

Thank you so much for your valuable answer Could you please help me a little more? The build was successful so far, but nothing appears on the screen. folder tree gradle fiile manifest file Could you please share a screenshot of your project structure?

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Optimal FOV Settings for Minecraft

Game Wisdom

Optimal FOV Settings for Minecraft Josh Bycer josh@game-wisdom.com Whether you’re locked in fierce combat or leisurely harvesting materials, the Field of View (FOV) configuration in Minecraft holds immense sway over your gameplay dynamics. This parameter dictates the breadth of blocks, entities, and objects visible within your characters perspective. … The post Optimal FOV Settings for Minecraft appeared first on Game Wisdom.

Games 52
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The Role of VFX Breakdown in Storytelling

Filmustage

The art of VFX breakdown has evolved into a sophisticated process that begins in pre-production, where filmmakers envision impossible worlds and breathtaking sequences that drive their stories forward. From subtle environmental enhancements to complete digital universes, visual effects enable directors to realize their creative visions without compromise , translating imagination into compelling visual narratives.

Film 52
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Switch 2 (finally), GTA 6 to dominate, AI in game dev (again): Analysts predictions for 2025

GamesIndustry.biz

Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.

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How can VR training in oil and gas industry enhance employee security

Juego Studio

VR training in the oil and gas industry can go a long way in improving employee safety and ensuring preparedness. Heres why: Hazardous chemicals, flammable gases, adverse weather conditions, heavy equipment, and dizzying heights workers on oil rigs and gas plants face all these safety hazards, and more.

Rigging 52
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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Just Released: GPU Zen 3: Advanced Rendering Techniques

Nvidia

Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077. Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077.

Render 52
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Scheduling for TV vs. Film: What’s the Difference?

Filmustage

Film and television productions tell compelling stories but operate in different time zones. A movie might take years to complete. TV shows could produce multiple episodes in just a few months. Production schedules shape every TV aspect of film creation, from original planning to final release. TV shows need quick turnarounds and consistent output. Films allow more extended development periods and detailed refinement.

Film 52
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Aonic secures over €150m in funding

GamesIndustry.biz

Aonic has received a €152 million investment after entering an agreement with Metric Capital Partners and Active Ownership.

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How to Use DevSecOps Automation for Safety-Critical Software Development

Perforce

What is the role of modern DevSecOps automation for safety-critical software development? Get an overview of the tools and processes that make DevSecOps automation more efficient.

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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Introducing: SCARY WORLD

Keith Burgun

I have a new game coming out! What!? Yes. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. Since then, I’ve been doing 10-11 hour days every day and making incredible progress.

Bug 52
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How is it looked by Managers/Recruiters to look at a resume of someone who left a long time developed AAA project of 3+ years before the game was launched?

Ask a Game Dev

There's nothing particularly negative about leaving a project before completion compared to any other work experience. You won't get the bonus from finalizing and shipping the project, but it's not really a negative to leave a project partway through, especially given how volatile the industry is. We also know that the best way to get pay raises and title upgrades in the industry is to change jobs.

Dev 52
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Neurodiversity in the game industry: unlocking hidden talents | HR Summit Video

GamesIndustry.biz

Three months on from the GamesIndustry.biz HR Summit, and we're making available some of our best sessions from the event.

Games 57
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A History of the Commodore 64 in Twelve Objects #9: Final Cartridge – Fixing the C64’s Flaws

Jesper Juul

On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: It wasnt all great. The Commodore 64 came with glaring, everyday gnawing flaws that Commodore newer fixed: The tape drive was slow. After a series of unfortunate events, bugs, bug fixes, workarounds, and last-minute botches in the production process, the C64s disk drive was not slow, more like glacial.

Bug 40