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At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.
Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. But those jobs are going to be warehoused or AI fodder in the near future it seems. AI will also wreck jobs here.
This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games.
Now you know what’s the best way to “grab a drink” with this lad… Legendary game makers, Peter Molyneux who is renowned for creating the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park and the Fable series thinks that generative AI is going to be a "real game changer" in video games. It is a true enabler.
” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene.
They explore a variety of pressing topics such as the industry trends post-COVID-19, console market dynamics, opportunities for game developers, the impact of AI and technological advancements, and the shifting dynamics of player engagement. This is a signal of future adaptation that is further enhances with adaptation of AI.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. It’s mostly rubbish.
Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. Creatives want to be creative, so they pitch creative stuff. Executives care about the bottom line and return on investment. just to get off the ground.
From indie studios to AAA developers, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it perfect for indie developers and cross-platform releases. merges the best of both worlds. Bridging Nostalgia with Innovation : 2.5D
Layoffs, shifting business models, AI disruptionsit feels like were constantly in survival mode. AI and Automation: The Silent Threat Jordan and I also talked about how technology is reshaping the industry, and not necessarily for the better. AI is fast. AI is doing it.” But now, its about speed. No ones getting it.
I've been writing these State of Indie posts for a long time. I Feel Like a Traitor I've been writing advice for making a living making indie games since 1997 or so. (My In 2012, I wrote " Principles of an Indie Game Bottom Feeder ", a much-read ode to the joy of this life. Indie games have INVESTORS? Nor should they.
There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. that a bigger US AAA or a non-US indie would've failed to capture. Instead of the threat of live game monetization, I think Redfall's biggest core technical problem was not auto-populating for consistent multiplayer co-op.
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? I know it's easy for armchair indies like me to complain about pulling punches. I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity.
It's probably not worth the hassle for a solo indie. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Sit and listen. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat.
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