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How to Create a Game-Ready AAA asset

Logic Simplified

This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Geometry: Build with LODs from the start, batch static meshes, and constrain polycounts based on hardware targets. Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. The result?

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

This, together with dynamic or baked-in lighting and shadows, enables the creation of amazing photorealistic material that nevertheless operates in real time. There is no up-front cost to utilize Unreal, regardless of whether you are a AAA firm or a hobbyist developer.