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This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. The gun has metallic surfaces and I wanted that successfully simulated. With that I have to create a low poly model of the gun on which we will bake the high poly details. I used Substance Painter for this.
Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. Telemetry-Driven Development That Reduces Post-Launch Risk No internal test suite can simulate the diversity of live player environments. The result?
To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX).
Masters of simulation, this studio is renowned for making popular sim games for mobile. It’s awesome to see some good messaging baked into its core gameplay. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. Idle Siege: War Simulator by Gameloft.
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity. sorry if your game happens to crash, or you get a dreaded UI freeze.
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