Remove AAA Remove Cinematics Remove Studios
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Rendering is significantly more efficient in Godot 4.0,

AAA 145
article thumbnail

The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D locks the perspective, allowing developers to craft cinematic, carefully framed environments. Indie developers benefit from 2.5Ds scalability, allowing them to craft AAA-quality visuals without the budget of a full 3D production. merges the best of both worlds.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

AAA 52
article thumbnail

The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio. Nuare Studio.

Art 52
article thumbnail

Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. “Gamers on Steam don’t want to watch cinematics; they want to watch gameplay.” Relying on a single game to fund your studio is unrealistic.

Games 104
article thumbnail

What is the hiring process like ramping up to production after pre-production for a triple aaa studio?

Ask a Game Dev

The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.

AAA 52
article thumbnail

On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. I don't think that we'll ever see pre-rendered cutscenes go away permanently.