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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Rendering is significantly more efficient in Godot 4.0,

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. “Gamers on Steam don’t want to watch cinematics; they want to watch gameplay.” Relying on a single game to fund your studio is unrealistic.

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What is the hiring process like ramping up to production after pre-production for a triple aaa studio?

Ask a Game Dev

The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. I don't think that we'll ever see pre-rendered cutscenes go away permanently.

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Making Lucid with Eric Manahan

Game Dev Unchained

“I am essentially, I’m the Matte Black Studio. Eric’s foray into gaming began late one night in an architecture studio. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. The allure seems to be universal.

Indy 64
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game).