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Eiji Aonuma recently revealed that Nintendo currently has no plans to release additional content for The Legend of Zelda: Tears of the Kingdom. This decision marks a notable departure for both a blockbuster game and a major first-party Nintendo release.
Some of the leaders behind the Forza Horizon series have formed a new AAAgames studio in Leamington Spa called Maverick Games. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.
The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Unlock direct-to-player game streaming at 1080p resolution, 60 frames per second to any device globally with a web browser.
The features offered are also a lot more reminiscent of AAAgames, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Additionally, Godot 4.0
At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies. I generally don't care whether that person was paid by an indie or AAA studio to do it, I really only care if they did so at in a professional capacity.
The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Because success isnt defined by shipping a playable build. Its the opening move.
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs. The core gameplay in Gossip Harbor.
Sign up for the GI Daily here to get the biggest news straight to your inbox Splash Damage has announced that it's currently developing a new title, Project Astrid, in partnership with gaming streamers Christopher "Sacriel" Ball and Michael "Shroud" Grzesiek. Read more
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games. Read more
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Players expect more from their games, now more than ever before. Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-gamecontent.
Image: pikisuperstar on Freepik Newzoo’s Global Gamer Study 2023 is a true treasure trove of interesting facts about the people out there that hopefully end up with your game in their hands. Did you know that more than half of all people with an internet connection play games? Or that 87% of players spend money on in-game items?
For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
Haven't you noticed just how many AAAgame releases these days aren't about a single sale but live service? The cost of development for AAA fidelity games is mostly too high now to be profitable on their own. I'm pretty sure that, as an industry, we've mostly already moved beyond that.
The first thing that any new hire has to do is get the project synced to the latest safe build and get the game running. Without being able to run the game, we can't make or test any of the changes we will inevitably need to make. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
It really depends on the game. For a game within a franchise that has a strong release schedule like FIFA, preproduction can be as short as 4 months as the developers figure out what they have the time to do. Only a handful of game franchises are exceptions to this - Elder scrolls, GTA, whatever Riot or Valve are doing, etc.
Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022.
I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
It really depends on what you mean by whether major AAA companies “listen to the audience complaints”. We are typically working 2-3 patches in the future of whatever’s currently live in game. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Hey all, I’m back for the first Video Game Tuesday of the year with a look ahead. It’s my Most Anticipated 2023 Video Games. Hogwarts Legacy: I’m a fan of most Potterverse content, and I enjoyed the books while growing up. It’s a game that I’m really, really looking forward to.
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.
For the past few decades, Quake modders have freely mixed-in copyrighted unlicensed content from other games. So whatever's left of Quake's counter-culture vibe fades faster, in favor of clean original high-production polish, which to me feels like a bit of bleed from today's contemporary indie game culture. That's a real plus.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. These were among Molyneux's predictions for where video games would be in 25 years. This leads to more unique games entering the market.
And if you’re really hungry for insights, I nvest Game offers exclusive access via Patreon. A couple of months ago, our friends at Invest Game set out to look for the advantages ex-Riot employees have when securing investments. Finally, we concentrated exclusively on the gaming industry. over 38 rounds during the same period.
Despite the release of numerous highly anticipated games last year, the game industry as a whole struggled to achieve significant growth. By understanding these complexities, we can gain valuable insights into the dynamics shaping the contemporary gaming landscape and explore potential pathways for future growth and development.
Check out our top sessions below for those working in the gaming industry: Ray Tracing in Cyberpunk 2077 Learn how ray tracing was used to create the visuals in the game, and how the developers at CD Projekt RED used extensive ray tracing techniques to bring the bustling Night City to life.
AWS GameTime is for gamers and budding game developers who want to go “behind-the-scenes” and learn how their favorite gaming experiences are made on AWS. The livestream is dedicated to showcasing game developers, playing their games and sharing their stories and expertise from the video game industry.
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. The game is free to play, though players can purchase faction-specific card packs on the WAX Blockchain.
After releasing Drift Type C , a ‘real physics driving game crafted with an unyielding dedication to authenticity’, Haman finds time to talk about his work. Writing games was always the impossible dream for me – like being an actor or an astronaut or a dinosaur. That game was not Drift Type C. And the biggest pitfalls? “No
Analysts, on the one hand, focus heavily on the business strategy and market positioning advantages that Microsoft gains from acquiring Activision Blizzard, including benefits for Xbox and Game Pass. Certainly, Xbox is going to need a boost to make good on that self-imposed target of 100 million Game Pass subscribers.
Video games industry is going big and bigger. What are the fresh trends in the gaming industry? The last few years have been motivating the game development field quite actively. Game developers, designers, and artists had to be quite inventive and creative to move it forward. Cross-platform Video Game Development Trends.
Game devs (especially AAA devs) aren't interchangeable and we don't all work on the same thing, have the same expertise, or even work within the same team. For example, on an enormous game like Call of Duty, there are many hundreds of developers working on it at any given time. What could she do about your feedback?
The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and. The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and graphics.
This blog details the service launches, customer sessions, and partner announcements most relevant to game developers. Service Launches Across more than 100 service launches from Amazon Web Services (AWS) at re:Invent, these are the top services for developers to build, run, and grow their games. Watch the re:Invent breakout session.
Executable and Project Files Available to Download For Game Developers and Digital Artists [link] Finding ways to improve. Executable and Project Files Available to Download For Game Developers and Digital Artists Finding ways to improve performance and visual fidelity in your games and applications is challenging.
In recent years, the gaming industry has undergone significant transformations, grappling with challenges that have reshaped its trajectory and forced key players to adapt rapidly. For the past two years, the game industry at large is not seeing growth. The current compound annual growth rate of the gaming industry is just above 1%.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. He had saved enough money to live comfortably for a few years while pursuing his game development dream. Why did you become a solo developer?
However, when we look at gaming companies, we don’t see the same level of defensibility that we see for companies in other industries. There is no FAANG-like (Facebook, Apple, Amazon, Netflix and Google) company in gaming with the associated massive defensive moat and confidence in long-term durability and resilience. fall from grace.
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Survive till 2025" seems to be the gaming industry's new mantra.
If they diverge, then we’re shortening the total length of the game by the amount of the acknowledgement of divergent outcomes. It becomes a delicate balancing act, especially when you’re talking about the possibility of a save game import. Then, you have to consider the numbers of people who actually do run their save game imports.
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