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Why Zelda: Tears of the Kingdom’s absence of DLC bucks AAA trends

Game Developer

Eiji Aonuma recently revealed that Nintendo currently has no plans to release additional content for The Legend of Zelda: Tears of the Kingdom. This decision marks a notable departure for both a blockbuster game and a major first-party Nintendo release.

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.

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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Unlock direct-to-player game streaming at 1080p resolution, 60 frames per second to any device globally with a web browser.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Additionally, Godot 4.0

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Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs?

Ask a Game Dev

At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies. I generally don't care whether that person was paid by an indie or AAA studio to do it, I really only care if they did so at in a professional capacity.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Because success isnt defined by shipping a playable build. Its the opening move.

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