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At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.
A number of headlines on other sites have declared this year's array of showcases as 'The Year of the Indie' – and they're not wrong. The titles seen across the likes of Guerrilla Collective, Wholesome Direct, and Day of the Devs were superb, with indie titles even turning up during Summer Game Fest and Xbox Games Showcase.
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. Although he admits that motivation alone isn’t enough.
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
And now since I no longer teach for a living, I thought I'd try an even more difficult way of earning money - why not try "going indie"? Not to mention the rather neglected rugby game genre, abandoned by AAA since 2008.) I don't blame the devs, I'm sure they pitch fresh ideas every year!
Yet in the past few years we've seen the rise of several showcases that do a great job of presenting everything happening in the indie space, from Wholesome Direct and Guerrilla Collective to the veteran-run Day of the Devs.
I've seen plenty of programmers who had experience working at smaller or mobile studios move to AAA games and many go in reverse. When we hire engineers for game dev, be it AAA or indie, we look for candidates who can work with a team and have a knack for solving problems with performant, legible, and elegant code.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.
Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles.
The Strange State of the AAA Market Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Last Key to Games cast we spoke about the indie space, for this topic, recent news surrounding major names in the AAA space make us wonder what is exactly happening at the major studios.…
The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. The more you raise the bar, the more you risk disappointing somebody, especially if you don’t have AAA budgets.”
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” All advice for new game devs is to work on small projects, and make as many as you can.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” All advice for new game devs is to work on small projects, and make as many as you can.
The abysmal ideas about driving physics held by the indie community of course! I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” What inspired you to make Drift Type C? JON BRAIN GOOD.
I still get plenty of cold call recruiter emails from both independent and well-known AAA studios, so I think there are still openings for people. This is also normal, lots of people realize there just isn't a professional career for them in game dev and either go hobbyist or find something adjacent that pays a lot better.
So whatever's left of Quake's counter-culture vibe fades faster, in favor of clean original high-production polish, which to me feels like a bit of bleed from today's contemporary indie game culture. I'm waiting for Quake to descend into a Wholesome Ghibli phase too.) But hey, presumably Quake modders are getting paid for their work now.
If he wants a career in AAA games, he will need specialized expertise. If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats. If your friend is looking at a career in game design, he only needs to be multidisciplinary if he's going the indie/small team route.
Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. If the studio doesn't have a good distribution of work for these devs to do, that inevitably leads to layoffs. Creatives want to be creative, so they pitch creative stuff.
Your typical AAAdev team has hundreds of developers, including dozens (or even hundreds) of designers there to create the items, quests, abilities, enemies, fights, crafting recipes, and other content that players engage with. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene.
Every single AAA studio is trying to copy that model. According to IGN (2024) , 70% of new AAA releases now have some form of live-service monetization whether its battle passes, microtransactions, or subscription-based expansions. Jordan: “We all saw it happening, right? At Hi-Rez, it was all about live-service.
Indie studios and smaller publishers don't really have the money to pay union scale and often save money by using their developers or friends/family as actors. This is mostly setting up an agreement for large AAA games. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. Still, overall this was a very impressive achievement for just 3 indie developers. The Forgotten City (2021). They had to rebuild Skyrim systems in Unreal.
As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. mobile, consoles with weaker hardware specs, indie games) for important parts.
They help everyone –– from indie developers to AAA studios –– to focus on creating the best game rather than having to rebuild a physics engine, shift graphics blobs manually in memory, or develop reliable back-end infrastructure. That meant the path from gamer to game developer was inexpensive and usually free.
The Creative Spirit of “Lucid”: A Deep Dive into the Musical and Inspirational Layers of Indie Game Development While many of us have been engrossed in the epic cinematic experiences of Hollywood or caught up in the intricate weaves of Studio Ghibli’s storytelling, a fresh voice has emerged from the world of indie game development.
Keep reading this blog to understand how mobile game development costs differ from AAA games. Will it be a 2D puzzle or an AAA game like Grand Theft Auto V? Experience and Size of Dev Team Professional gamers team with headsets at the table at computer playinng video games. Believe us, it’s worth every minute of your time.
WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. It's probably not worth the hassle for a solo indie. Sit and listen. Expendable companions. this is better to sell" and this tips that balance too much toward the latter.
Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? no mind control) only 5 powers (+1 PvP only power).
I also think, actually all told, the whole dev process was pretty darn short. Financially, GWT has made something somewhere around $20-25k putting all platforms together which honestly is actually a shockingly large amount of money for an indie game, believe it or not. Kind of a strange fluke, I feel like, but still – very cool!
That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). The common point is that both were the co-founders of the indie games company Scuttlebutt Games. What can we expect from this team?
The focus of this post is going to be for those who want to make game development their career and those who want to create indie games and sell them. It’s not that you can’t get a job if you know Unity and C#, but C++ is more used in the AAA game industry and more opportunities are available. Visual Coding & Coding.
We’ve talked with many students in our online game development course for beginners , and we’ve seen great examples of beginners using all four of these game engines to produce spectacular indie games. Unity has a reputation for being a complex game engine designed to help developers make AAA games. Do you love game design?
Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. The AAA industry as a lighting beacon for the best of us as it were. Nobody cares about that degree.
There's practically never executive meddling in indie games because there are practically no executives involved. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
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