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Netflix closes its only AAA game studio

Game Developer

The Southern Californian developer was around for less than two years.

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5 things to learn from AAA studios

Game Developer

This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers.

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New AAA studio Muddy Robot launches

GamesIndustry.biz

A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google. Founded in October 2023, Muddy Robot Games is led by former International Game Developers Association president Chris Hood.

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89% of Devcom speakers believe AAA games don't need additional purchases

GamesIndustry.biz

As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. Read more

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Blurring lines: How AAA and indies can benefit each other | Opinion

GamesIndustry.biz

As an industry, we're currently caught in a perfect storm of rapidly-evolving technology and the spiraling demands of modern AAA games, with a huge number of developers working for years to meet the level of scale and fidelity audiences have grown to expect. Read more

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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Often developers need to implement rendering techniques, post processing effects, etc. Rendering is significantly more efficient in Godot 4.0,

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