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Game Classification: Defining AAA, AA, and III Games

Tiny Hydra

Then came the rise of the AAA game. Suddenly a game either was or was not AAA. The post Game Classification: Defining AAA, AA, and III Games appeared first on Tiny Hydra. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” One crucial area where games are making waves is in the field of education.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

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Making Lucid with Eric Manahan

Game Dev Unchained

I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of game development. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” There was a turning point though.

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The Beginners Guide to Animation Rigging

Game Designing

The role combines both artistic and technical skills into a single job that is crucial for productions in film, television, video game development, and more. In the world of digital art, education and tools have become more accessible than ever. Rigging Formal Education. There are many benefits to going this route.

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