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A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google. Founded in October 2023, Muddy Robot Games is led by former International GameDevelopers Association president Chris Hood.
First Contact Entertainment has announced its closure. As an AAA VR gamedeveloper, we are just not able to justify the expense needed going forward," the studio said. "[We] We] are extremely proud of the team and grateful to our investors, our partners, and of course our community of dedicated and passionate players."
PlayStation has agreed to acquire Firewalk Studios, the AAA multiplayer developer that is working on a live service game for PS5 and PC. If the name sounds familiar, it's because Sony had already announced it would be publishing Firewalk's first game back in April 2021.
Visual effects in modern gaming can be a transformative process that brings a title’s presentation and immersion to the next level. It has become an integral part of gamedevelopment, from small-scale indie gems to AAA blockbusters.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 GameDeveloper Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
A new union survey raised further concerns about crunch culture in gamedevelopment, with more than half experiencing crunch in the past two years. 57% of those surveyed said they most recently worked on an AAAgame. 57% of those surveyed said they most recently worked on an AAAgame. Read more
With the rise of the gaming industry, two distinct categories of games have emerged: AAAgames and mobile games. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Games that require a large budget.
Never trust professional reviews of AAAgames. They were written by professional indie gamedevelopers who should know better. They were written by professional indie gamedevelopers who should know better. People who DARE to want a functioning, entertaininggame for their hard-earned dollars. (I’m
The video game market is an endless treasure trove. As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. If you look at the development of computer games, you’ll find that indie games have always existed, only now they have a much better channel of distribution.
Gamedevelopment is a complex process that involves a lot of different specialists and consists of a number of steps and smaller tasks. . To develop a high-quality and competitive game, you should carefully execute every stage, step by step. This is what players first pay attention to, comparing your game with others.
Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia GameDevelopers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL).
this Saturday June 12, 2021, we are headlining the Georgia GameDevelopers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL).
Get your latest Newzoo report for free >>> HERE <<< In this episode of the Deconstructor of Fun podcast, host Mishka Katkoff engages with Ben Porter, NewZoo's Director of Consulting, to delve into the profound shifts within the gaming industry reflected in NewZoo's latest report.
Recently I promoted my Lazy Game Dev product and this is one of the emails I wrote for the promotion. A lot of people found it funny so I’m sharing it here for some entertainment. You, Mister ‘Lazy GameDeveloper’ …come from the future?!?!” Maybe Lazy Game Dev could help you do the same. BAHAHAHA!”
There are three major ways that we, as consumers, spend money on video games: We subscribe to services such as Gamepass, Apple Arcade or Netflix We buy “boxed product” games, for example: AAA titles in physical boxes or indie games on Steam We buy virtual currency or virtual items in free-to-play or service games.
Sony aimed to redefine the handheld gaming experience and delivered on it while enjoying great success in the process. PSP was home to some of the most technically advanced gamedevelopment on a handheld in its time. It became a staple device for family entertainment and gaming on the go.
The rules of the game are not established yet, and, as a gamedeveloper, you are expected to create them. On the other hand, it leads to a quite unstable business where you might have to pivot after a year of development. However, the hard part lies in experimenting with everything except the gamedevelopment itself.
.” Alanah Pearce, who works with the narrative team at Sony Santa Monica made a similar case : “As a writer, having to edit AI-generated scripts/dialogue sounds far more time consuming than just writing my own temp lines I would far prefer AAA studios use whatever budget it costs to make tools like this to instead hire more writers.”
As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become gamedevelopers themselves. And sure, it will work again now, on some people: in particular, those who are newer to games like these.
In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., Budgets for AAA console games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution). Email Address.
Nevertheless, now that the hype faded out and people are more focused on actually making games, the trade-off between decentralization and mass market reach should sway developers to forget about buzzwords. Apple simply does not want gamedevelopers to direct players to make purchases with any method but IAP. to $184.4B
You should be fine as a player to be in that situation since you traded money for entertainment value just like any other game. On the other hand, they might want to sell them simply because they got bored and don’t want to continue playing it even if it means being net negative monetarily.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile gamedevelopers to adapt to the new normal in the industry. Based on the current marketing environment, we made the decision to temporarily suspend our new gamedevelopment pipeline until the ROI for new games is economically viable.”
The gaming industry’s impact ripples far beyond the 3.4 We can say with more confidence than ever that gaming is at the heart of media and entertainment. For the past decade, we’ve looked at mobile gaming as the driver of gaming growth, both in terms of new players and revenue generated.
On one hand, it makes sense that Netflix would want to be the Netflix of gaming. But when you think about the AAA catalogs offered by Xbox Game Pass and Playstation Now, this just seems like a nearly impossible battle to take on for a streaming media company with little gamedevelopment experience, no matter how flush with cash they are.
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